Diablo II: Difference between revisions

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==Questing/Exploration==
==Questing/Exploration==
*Hold Alt to get a name pop-up for all items on the ground.
*Buy a book of Town Portal scrolls as soon as you can easily afford it, and don't be afraid to use them regularly. 200 gold for a bit of TP is much better than a messy wipe.
*Buy a book of Town Portal scrolls as soon as you can easily afford it, and don't be afraid to use them regularly. 200 gold for a bit of TP is much better than a messy wipe.
*If you don't know where to go to complete a quest, go to the last outdoor area you've discovered and hug the walls until you find a way into somewhere new.
*Finding the teleport pad in each zone is much more important in multiplayer than single player, but even in SP, it's still worth tracking down just in case you get surprise-killed and have to run back to grab your gear.
*Finding the teleport pad in each zone is much more important in multiplayer than single player, but even in SP, it's still worth tracking down just in case you get surprise-killed and have to run back to grab your gear.
*Before you go into a zone/boss fight you think you might lose, open a town portal scroll but don't go through it. Then, if you die, you can come through from the other side, grab your gear, and run back out again.
*Before you go into a zone/boss fight you think you might lose, open a town portal scroll but don't go through it. Then, if you die, you can come through from the other side, grab your gear, and run back out again.
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==Gear and Gold==
==Gear and Gold==
*Make sure to stash your gold every time you return to town; you can spend gold directly from your stash.
*Make sure to stash your gold every time you return to town; you can spend gold directly from your stash.
*Fairly early on, you will unlock a townsperson who can Identify gear for free. Once you get him, you can just warp back whenever your inventory is full rather than lugging around inventory scrolls.
*Things that sell particularly well: Mana potions, throwing potions, Superior-quality armor (especially socketed), and any magic gear that you identify because you might want to use it.
*Things that sell particularly well: Mana potions, throwing potions, Superior-quality armor (especially socketed), any magic gear that you identify because you might want to use it.
*Better belts give more rows for your potion slots. Sashes/Light Belts give 1 extra row, Belts/Heavy Belts give 2, Plated Belts give 3.
*Better belts give more rows for your potion slots. Sashes/Light Belts give 1 extra row, Belts/Heavy Belts give 2, Plated Belts give 3.
*If you're playing with the expansion, mercenaries can use gear you don't want/need, and ethereal equipment they're wielding doesn't degrade when they use it.
*If you're playing with the expansion, mercenaries can use gear you don't want/need, and ethereal equipment they're wielding doesn't degrade when they use it.
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==Post-Game==
==Post-Game==
*After you beat the game, but before you go to the next difficulty, return to the Rogue Encampment and fuse Wirt's Leg from Tristram with a Scroll of Town Portal. You're welcome.
*Once you defeat the final boss of the last act, you will unlock what is essentially a New Game+ campaign difficulty called Nightmare. This includes new items, more powerful and varied unique enemies, and generally a much more difficult experience. If you beat it on Nightmare, you then unlock Hell, which is the same, but moreso.
*Once you defeat the final boss of the last act, you will unlock what is essentially a New Game+ campaign difficulty called Nightmare. This includes new items, more powerful and varied unique enemies, and generally a much more difficult experience. If you beat it on Nightmare, you then unlock Hell, which is the same, but moreso.
*Theoretically, a well-built character could get through Nightmare without a guide, but if you're going to go into Hell, or aren't 100% certain about your ability to take on Nightmare, you should look up a character-build guide and build one from the list that seems interesting to you, before going into Nightmare/Hell. Going into the new difficulty refreshes Azhara's reset, but doesn't let you keep one that you wasted.
*Theoretically, a well-built character could get through Nightmare without a guide, but if you're going to go into Hell, or aren't 100% certain about your ability to take on Nightmare, you should look up a character-build guide and build one from the list that seems interesting to you, before going into Nightmare/Hell. Going into the new difficulty refreshes Azhara's reset, but doesn't let you keep one that you wasted.
*Eventually, once your level's in the 50s or 60s, you may want to start looking up Runewords. They're specific combinations of runes, in a specific order, that grant special bonuses to nonmagical items they're socketed into.


[[Category:Games]]
[[Category:Games]]
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