Disco Elysium: Difference between revisions

no edit summary
(added more tips)
No edit summary
Line 1: Line 1:
* Click to walk, double-click to run.
* Succeeding in checks isn't always good. Failing checks isn't always bad. Your skills don't necessarily have your best interests in mind.
* Succeeding in checks isn't always good. Failing checks isn't always bad. Your skills don't necessarily have your best interests in mind.


Line 15: Line 17:
* If you don't use your partner's police car to call the HQ (or figure out exactly which items you're missing in a different way, but this is the easiest), you'll get hit with 3(!) morale damage in the containers area.  
* If you don't use your partner's police car to call the HQ (or figure out exactly which items you're missing in a different way, but this is the easiest), you'll get hit with 3(!) morale damage in the containers area.  


* Money is hard to come by, especially during the first day when you have a big hotel bill.  
* Money is hard to come by, especially during the first day when you have a big hostel bill.  
** Higher Perception lets you see additional containers, which can contain money, healing items and such.
** Higher Perception lets you see additional containers, which can contain money, healing items and such.
** One way to make some money is to internalize the Hobocop thought, find a plastic bag, pick up bottles and take them to Frittte.
** One way to make some money is to internalize the <div class="spoiler">Hobocop</div> thought, find a plastic bag, pick up bottles and take them to Frittte.
** To specifically get some money to pay off your bill, you could talk to <div class="spoiler">Joyce Messier on her boat. If you pass the check, you can receive 130 Real.</div>
** To specifically get some money to pay off your bill, you could talk to <div class="spoiler">Joyce Messier on her boat. If you pass the check, you can receive 130 Real.</div>
** Another way is to avoid clicking on any green description bubbles until after you have internalized the thought <div class="spoiler">"The Fifteenth Indotribe"</div>. You can learn that thought right at the start of the game by <div class="spoiler">asking Joyce Messier about White Pines and clicking through until selecting the "Eight percent of the world's cargo is a lot" option.</div>
** Another way is to avoid clicking on any green description bubbles until after you have internalized the thought <div class="spoiler">"The Fifteenth Indotribe"</div>. You can learn that thought right at the start of the game by <div class="spoiler">asking Joyce Messier about White Pines and clicking through until selecting the "Eight percent of the world's cargo is a lot" option.</div> Internalizing that thought (it takes 6 hours) gives you 0.10 Real per green bubble you click on. Not much, but there are many green bubbles.
 
* Click to walk, double-click to run.  




[[Category:Games]]
[[Category:Games]]
1,220

edits