Disco Elysium: Difference between revisions

No change in size ,  19 October 2019
m
moved "save often" suggestion to the top.
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m (moved "save often" suggestion to the top.)
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* Click to walk, double-click to run.  
* Click to walk, double-click to run.  
* Soft locks and crashes happen. They'll probably still be a thing even after the game is patched. Save manually every so often (or even obsessively) so you don't have retrace your progress.


* Succeeding in checks isn't always good. Failing checks isn't always bad. Your skills don't necessarily have your best interests in mind.
* Succeeding in checks isn't always good. Failing checks isn't always bad. Your skills don't necessarily have your best interests in mind.
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* Green outlines indicate either doors, or objects with a dialogue interface. Yellow outlines indicate objects detected with Perception. Grey outlines indicate locked objects. They turn from Grey to Blue if you have an item in your hand which can open them.  
* Green outlines indicate either doors, or objects with a dialogue interface. Yellow outlines indicate objects detected with Perception. Grey outlines indicate locked objects. They turn from Grey to Blue if you have an item in your hand which can open them.  
* Soft locks and crashes happen. They'll probably still be a thing even after the game is patched. Save manually every so often (or even obsessively) so you don't have retrace your progress.


* Time only advances by choosing dialogue options. It is completely paused when walking around and during mid-dialogue (so you can take as long as you want to read.) Time stops advancing at 2 AM though, at that point you need to sleep.
* Time only advances by choosing dialogue options. It is completely paused when walking around and during mid-dialogue (so you can take as long as you want to read.) Time stops advancing at 2 AM though, at that point you need to sleep.
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