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* Most "bottleneck" main quest checks are white, and can be re-tried when you increase the relevant stat / when you change something in the game world to make the check easier. Don't keep reloading until you nail that 17% check - chances are that you'll be able to get back to it in time, possibly with enough modifiers to turn it into a 97% success. | * Most "bottleneck" main quest checks are white, and can be re-tried when you increase the relevant stat / when you change something in the game world to make the check easier. Don't keep reloading until you nail that 17% check - chances are that you'll be able to get back to it in time, possibly with enough modifiers to turn it into a 97% success. | ||
* If you really want a huge boost to your | * If you really want a huge boost to your xp / $$$ over the course of the game, you may want to prioritize three particular thoughts: | ||
** Lena, the cryptozoologist's wife (in the wheelchair) will tell you that your amnesia may be helped by a "reality lowdown" from some rich person. | ** Lena, the cryptozoologist's wife (in the wheelchair) will tell you that your amnesia may be helped by a "reality lowdown" from some rich person. | ||
** Such a person is Joyce Messier, the Wild Pines representative (in a boat in the north-eastern part of the map). She has a huge lore dump for you, to the point that the game outright recommends you don't read it all at once. But you only need to ask about two things - Wild Pines, and how it handles 8% of the world's cargo, and reality lowdown - "where are we?" | ** Such a person is Joyce Messier, the Wild Pines representative (in a boat in the north-eastern part of the map). She has a huge lore dump for you, to the point that the game outright recommends you don't read it all at once. But you only need to ask about two things - Wild Pines, and how it handles 8% of the world's cargo, and reality lowdown - "where are we?" |
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