Disco Elysium: Difference between revisions

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* Most "bottleneck" main quest checks are white, and can be re-tried when you increase the relevant stat / when you change something in the game world to make the check easier. Don't keep reloading until you nail that 17% check - chances are that you'll be able to get back to it in time, possibly with enough modifiers to turn it into a 97% success.  
* Most "bottleneck" main quest checks are white, and can be re-tried when you increase the relevant stat / when you change something in the game world to make the check easier. Don't keep reloading until you nail that 17% check - chances are that you'll be able to get back to it in time, possibly with enough modifiers to turn it into a 97% success.  


* If you really want a huge boost to your money and xp / $$$ over the course of the game, you may want to prioritize three particular thoughts.
* If you really want a huge boost to your money and xp / $$$ over the course of the game, you may want to prioritize three particular thoughts:
Lena, the cryptozoologist's wife (in the wheelchair) will tell you that your amnesia may be helped by a "reality lowdown" from some rich person.  
** Lena, the cryptozoologist's wife (in the wheelchair) will tell you that your amnesia may be helped by a "reality lowdown" from some rich person.  
Such a person is Joyce Messier. She has a huge lore dump for you, to the point that the game outright recommends you don't read it all at once. But you only need to ask about two things - Wild Pines, and how it handles 8% of the world's cargo, and reality lowdown - "where are we?".  
Such a person is Joyce Messier. She has a huge lore dump for you, to the point that the game outright recommends you don't read it all at once. But you only need to ask about two things - Wild Pines, and how it handles 8% of the world's cargo, and reality lowdown - "where are we?".  
These two thoughts (+ "Wompty-Dompty Domp Center", which can be found on day 3, at the south-eastern end of the island, from a man admiring a mural) will give you a lot of extra resources as you explore.   
These two thoughts (+ "Wompty-Dompty Domp Center", which can be found on day 3, at the south-eastern end of the island, from a man admiring a mural) will give you a lot of extra resources as you explore.