Disco Elysium: Difference between revisions

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* Click to walk, double-click to run. Tab to highlight objects in the environment.  
* You can double-click to run and hold down the left mouse button to keep moving. Right-click or Tab highlight objects in the environment.  


* At one point the game will ask you to investigate three locations where a certain event might have occurred. Two of these locations are behind plot-doors, you can't go there before the investigation develops further.  
* At one point the game will ask you to investigate three locations where a certain event might have occurred. Two of these locations are behind plot-doors, you can't go there before the investigation develops further.  
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* Soft locks and crashes happen. They'll probably still be a thing even after the game is patched. Save manually every so often (or even obsessively) so you don't have retrace your progress.
* Soft locks and crashes happen. They'll probably still be a thing even after the game is patched. Save manually every so often (or even obsessively) so you don't have retrace your progress.


* Succeeding in checks isn't always good. Failing checks isn't always bad. Your skills don't necessarily have your best interests in mind.
* Succeeding in checks isn't always good and failing checks isn't always bad, so don't obsess too much over your build. You can get a lot of situational bonuses to your skills for things you do in gameplay. Your build goes a long way but there’s always a way to reach your goal, regardless of your stats.


* Inland Empire in particular often advises you to stop investigating things that might shed a light on your past.
* Your skills give a lot of valuable input, but also have their own preferences and personalities which don't necessarily align with what could be considered to be in your best interest. For example Electrochemistry tends to push you towards hard drug usage while Inland Empire often discourages you from investigating your past.
 
* Don't obsess too much over your build. First of all, failing skill checks can be more rewarding than passing them. Second of all, you can get a lot of situational bonuses to your skills for things you do in gameplay. Your build goes a long way but there’s always a way to reach your goal, regardless of your stats.


* Psyche and Phys are the less-safe stats to set to 1 because they (specifically the Endurance and Volition skills) give you your health bars; you heal when you sleep (in a bed) and also from some events, but that doesn't matter if you have 1 health out of a maximum of 1 and are thus entirely reliant on healing items auto-rescuing you from death. (You can improve your health directly with skill points though)
* Psyche and Phys are the less-safe stats to set to 1 because they (specifically the Endurance and Volition skills) give you your health bars; you heal when you sleep (in a bed) and also from some events, but that doesn't matter if you have 1 health out of a maximum of 1 and are thus entirely reliant on healing items auto-rescuing you from death. (You can improve your health directly with skill points though)
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** One way to make some money is to internalize the <div class="spoiler">Hobocop</div> thought, find a plastic bag, pick up bottles and take them to Frittte.
** One way to make some money is to internalize the <div class="spoiler">Hobocop</div> thought, find a plastic bag, pick up bottles and take them to Frittte.
** If you can't afford rent on the first two days, even after picking up all the money and selling things at the pawnshop, you're out of luck and will need to reload.
** If you can't afford rent on the first two days, even after picking up all the money and selling things at the pawnshop, you're out of luck and will need to reload.
[[Category:Games]]
[[Category:Games]]
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