Disco Elysium: Difference between revisions

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(Removed the tip about Hobocop allowing you to earn money - the difference is so meager it's not worth bothering (though the thought has other benefits))
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** These two thoughts (+ "Wompty-Dompty Domp Center", which can be found on day 3, at the south-west end of the island, from a man admiring a mural) will give you a lot of extra resources as you explore.   
** These two thoughts (+ "Wompty-Dompty Domp Center", which can be found on day 3, at the south-west end of the island, from a man admiring a mural) will give you a lot of extra resources as you explore.   


* Equip a prybar as you run around - there are a few locked containers that don't actually tell you a tool is required to open them unless you have one equipped.
* Green outlines indicate either doors, or objects with a dialogue interface. Yellow outlines indicate objects detected with Perception. Grey outlines indicate locked objects. They turn from Grey to Blue if you've equipped an item which can open them.  
 
* Green outlines indicate either doors, or objects with a dialogue interface. Yellow outlines indicate objects detected with Perception. Grey outlines indicate locked objects. They turn from Grey to Blue if you have an item in your hand which can open them.  


* Equip new clothes and tools as you receive them, in case doing so helps acquire a new thought or quest. Make sure you have your Horrific Tie equipped when talking to the drunks and under a certain building.
* Equip new clothes and tools as you receive them, in case doing so helps acquire a new thought or quest. Make sure you have your Horrific Tie equipped when talking to the drunks and under a certain building.
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