Disgaea 2: Cursed Memories: Difference between revisions

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* Each character and monster has a class/type special attribute so make sure you check this out first before storming into battle. For example, dragons are immune to fire attacks, so even if one has a -50% fire resistance fire spells won't do squat.
* Each character and monster has a class/type special attribute so make sure you check this out first before storming into battle. For example, dragons are immune to fire attacks, so even if one has a -50% fire resistance fire spells won't do squat.


* There are no statisticians in this game, instead the felony level you have counts as a semi-permanent experience booster (allbeit an incredibly fucking tedious to get exp boost)
* There are no statisticians in this game, instead the felony level you have counts as a semi-permanent experience booster (allbeit an incredibly tedious to get exp boost)


* It's ok to use exploits to cut down your grind time. Look up the Neko trick for details. From what I've read online, I've spent a fraction of the time (under 100 hours) accomplishing 99% of the game's goals compared to most people.
* It's ok to use exploits to cut down your grind time. Look up the Neko trick for details. From what I've read online, I've spent a fraction of the time (under 100 hours) accomplishing 99% of the game's goals compared to most people.
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* If you collect all 16 pirate maps you get access to the Land of Carnage, which pretty much just ramps the difficulty up of any map you access from it. Also the enemies inside the maps' item worlds tend to be pretty high (200+) and a lot of people reload for invincibility/reverse damage tiles so they can kill/rob high-level guys easily.
* If you collect all 16 pirate maps you get access to the Land of Carnage, which pretty much just ramps the difficulty up of any map you access from it. Also the enemies inside the maps' item worlds tend to be pretty high (200+) and a lot of people reload for invincibility/reverse damage tiles so they can kill/rob high-level guys easily.


* Another trick let's you bump your level up to godliness within 10 hours of beginning the game, and it doesn't leave a bad taste in your mouth like the Neko trick. It also ties in to the above mentioned strategy to deal with the more difficult enemies. First thing you'll need is to get a Treasure map, and to do this you need to defeat a group of pirates in the Item world of any item. Then, you can go into the item world of that map, where you'll likely find lvl 250+ enemies, as well as loot. The trick here is to try and grab one of the higher end weapons, which will let you deal with the enemies, and this can be done through end-stage Bonuses (poison/sleep all enemies to kill them) and treasure chests (which will require you to chain a combo, basically designate everyone to attack it and Execute, the last persons in the chain will be dealing considerably more damage). You can also combo-kill the enemies, but you'll need to watch out for counters. Placing mage spells at the end of a combo REALLY fucking hurts them too, so keep a mage around or a magic knight. And, of course you can always steal from enemies, whereas the thief will always have a 1.0% chance to steal, regardless of the level difference. Once you get a weapon, you'll be able to combo-kill allot easier and get more equipment. It's challenging, but this is a fun way to break the game.
* Another trick let's you bump your level up to godliness within 10 hours of beginning the game, and it doesn't leave a bad taste in your mouth like the Neko trick. It also ties in to the above mentioned strategy to deal with the more difficult enemies. First thing you'll need is to get a Treasure map, and to do this you need to defeat a group of pirates in the Item world of any item. Then, you can go into the item world of that map, where you'll likely find lvl 250+ enemies, as well as loot. The trick here is to try and grab one of the higher end weapons, which will let you deal with the enemies, and this can be done through end-stage Bonuses (poison/sleep all enemies to kill them) and treasure chests (which will require you to chain a combo, basically designate everyone to attack it and Execute, the last persons in the chain will be dealing considerably more damage). You can also combo-kill the enemies, but you'll need to watch out for counters. Placing mage spells at the end of a combo REALLY hurts them too, so keep a mage around or a magic knight. And, of course you can always steal from enemies, whereas the thief will always have a 1.0% chance to steal, regardless of the level difference. Once you get a weapon, you'll be able to combo-kill allot easier and get more equipment. It's challenging, but this is a fun way to break the game.


* As for felonies, you can transfer Bailiffs from Subpeonas to other items. Portals to the court appear on the item world level that is the Bailiff's level. So if you put a bunch of low (but different) level bailiffs in some item, you can go to the court multiple times in one spin of the item world. Also make sure you get a tower of people into the portal and they'll all get the felonies that the bailiff gives. It is still as slow as hell though, each felony only gives 1% bonus EXP and you can't even see the real felony count of a character as what you see is limited to 99.
* As for felonies, you can transfer Bailiffs from Subpeonas to other items. Portals to the court appear on the item world level that is the Bailiff's level. So if you put a bunch of low (but different) level bailiffs in some item, you can go to the court multiple times in one spin of the item world. Also make sure you get a tower of people into the portal and they'll all get the felonies that the bailiff gives. It is still as slow as hell though, each felony only gives 1% bonus EXP and you can't even see the real felony count of a character as what you see is limited to 99.