Dissidia 012 Final Fantasy: Difference between revisions

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"* "The game is about creating and exploiting openings for attack. Dodging is good, but blocking is nearly always better. Successful blocks stagger the enemy and allow you to cancel into an attack. Most HP attacks and some brave attacks will guard crush.
* The game is about creating and exploiting openings for attack. Dodging is good, but blocking is nearly always better. Successful blocks stagger the enemy and allow you to cancel into an attack. Most HP attacks and some brave attacks will guard crush.


- Every attack has a tell. Usually a sound or quote. Not to mention all HP attacks darken the background.
- Every attack has a tell. Usually a sound or quote. Not to mention all HP attacks darken the background.