Divinity: Original Sin II: Difference between revisions

m
no edit summary
No edit summary
mNo edit summary
Line 45: Line 45:
* If you plan on having your chosen main character talk to most of the people, it's advised that they take Persuasion as their chosen civil ability.
* If you plan on having your chosen main character talk to most of the people, it's advised that they take Persuasion as their chosen civil ability.
* With the Pet Pal Talent you can talk to animals, and sometimes they have persuasion checks, so Pet Pal is often suggested as a Talent for your Persuasion character, although perhaps not enough to make it mandatory.
* With the Pet Pal Talent you can talk to animals, and sometimes they have persuasion checks, so Pet Pal is often suggested as a Talent for your Persuasion character, although perhaps not enough to make it mandatory.
* Lucky Charm, Bartering, and Thievery are three different ways to essentially increase your wealth.  
* Lucky Charm (free items in containers), Bartering (4% decreased purchasing price and increased selling price per point), and Thievery (pickpocketing and lockpicking) are essentially  three different ways to increase your wealth.  
* Avoid taking Sneaking and Telekinesis as Civil Ability points. Sneaking is of no use in combat, and not that difficult outside of combat, anyone can sneak without it. Telekinesis is only useful to invest in for a very specific gimmick build based around using TK to throw containers packed with as many things as possible at enemies to deal massive damage. If that's not your thing, skip it.
* Avoid taking Sneaking and Telekinesis as Civil Ability points. Sneaking is of no use in combat, and not that difficult outside of combat, anyone can sneak without it. Telekinesis is only useful to invest in for a very specific gimmick build based around using TK to throw containers packed with as many things as possible at enemies to deal massive damage. If that's not your thing, skip it.


Line 82: Line 82:


== Vendors ==
== Vendors ==
* If there's a vendor you plan to use a lot, it's worthwhile to boost their attitude towards you up to 100. You do this by giving them things without asking for anything. The amount you have to pay is not a lot, and it's fixed based on the vendor's level. It starts at about 100 gold for vendors in Fort Joy, and goes up to about 4750 gold at level 20, which is really cheap. The discount is substantial.
* If there's a vendor you plan to use a lot, it's worthwhile to boost their attitude towards you up to 100. You do this by giving them things without asking for anything. The amount you have to pay is not a lot, and it's fixed based on the vendor's level. It starts at about 100 gold for vendors in Fort Joy, and goes up to about 4750 gold at level 20, which is really cheap. The discount for maxed attitude is a substantial 20%.
* Vendors stock new skillbooks starting at Player Level 4, 9, and 16. It's not based on the vendor level.
* Vendors stock new skillbooks starting at Player Level 4, 9, and 16. It's not based on the vendor level.  


[[Category:Games]]
[[Category:Games]]
1,220

edits