Divinity II: Difference between revisions

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* Do everything in Broken Valley before you leave, because it'll be a long time before you come back.
* Do everything in Broken Valley before you leave, because it'll be a long time before you come back.


* After leaving Broken Valley you get infinite sources for every enchanting and alchemy ingredient except malachite gems, so don't worry overmuch about hanging on to them. Conversely, malachite gems are needed for the best enchantments in the game TEMPORARYDASHCHARACTER get them whenever you can and hang on to them.
* After leaving Broken Valley you get infinite sources for every enchanting and alchemy ingredient except malachite gems, so don't worry overmuch about hanging on to them. Conversely, malachite gems are needed for the best enchantments in the game - get them whenever you can and hang on to them.


* Talking to an enchanter NPC will remove from your inventory the blueprints for all enchantments you don't already know and add them to your enchanting list. Ditto alchemist NPCs and recipes. Use this to save inventory space (and determine which blueprints/recipes you already know and can thus safely sell).
* Talking to an enchanter NPC will remove from your inventory the blueprints for all enchantments you don't already know and add them to your enchanting list. Ditto alchemist NPCs and recipes. Use this to save inventory space (and determine which blueprints/recipes you already know and can thus safely sell).
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* If you go mindread-heavy in the expansion you'll end up with an XP debt in the hundreds of thousands. This is normal and you'll pay it off very quickly once you get into the combat-heavy areas.
* If you go mindread-heavy in the expansion you'll end up with an XP debt in the hundreds of thousands. This is normal and you'll pay it off very quickly once you get into the combat-heavy areas.


* When you start the escort mission at the very end of the expansion, check your skill bar TEMPORARYDASHCHARACTER you have some new abilities there that will help a lot.
* When you start the escort mission at the very end of the expansion, check your skill bar - you have some new abilities there that will help a lot.


* Mindread everyone, especially those with high XP costs. Many of them will cause sidequests or items to spawn, or else give you stat and skill boosts. Either way, you'll make up the XP debt no problem in the long run.
* Mindread everyone, especially those with high XP costs. Many of them will cause sidequests or items to spawn, or else give you stat and skill boosts. Either way, you'll make up the XP debt no problem in the long run.
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* Also, the Flying Fortresses are optional. There's some nice gear in them and I think you have to complete at least one, but they can get kind of tedious and it's not mandatory to clear them all.
* Also, the Flying Fortresses are optional. There's some nice gear in them and I think you have to complete at least one, but they can get kind of tedious and it's not mandatory to clear them all.
* Early on, save 2 Malachite gems for a quest.
* The contents of a container are decided when you approach the container, with the exception of chests, which are decided when you look in. You can savescum for good gear or Malachite this way, but it's by no means required to win the game. I would recommend scumming for Malachite at the very least; Malachite ore veins aren't common and finding Malachite gems in them far less so. Aside from the quest mentioned above, Malachite is used for some higher tier enchanting recipes.
* Check merchant inventories. I don't remember if they refresh their stock upon leveling up, but you may be surprised at what you can get from them.
* When dual-wielding, the properties of each weapon are applied to both hands. This is as silly as it sounds and you can break the game wide open doing this.
* Your pet is better at magic than melee.
* Health is a better defense than armor.
* There is no fall damage.
* Mind the bunnies.
[[Category:Games]]
[[Category:Games]]