Dragon's Dogma: Difference between revisions

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- Stat growth is determined by what class you have active when you gain a character level. You can min/max by leveling with a class with good growth for the class you want to use (like Assassin for the best physical attack growth). Dragon's Dogma isn't hard enough that you have to do this. Don't get to max level before playing the class you actually want to play. You'll steamroll everything by then no matter what you do.  
- Stat growth is determined by what class you have active when you gain a character level. You can min/max by leveling with a class with good growth for the class you want to use (like Assassin for the best physical attack growth). Dragon's Dogma isn't hard enough that you have to do this. Don't get to max level before playing the class you actually want to play. You'll steamroll everything by then no matter what you do.  


- There are sidequests that are only available during specific parts of the story. Unless you use a guide, you WILL miss some. If you care about 100% completion, http://dragonsdogma.wikia.com/wiki/...est_Progression tries to keep the spoilers light until you click on the links for more details.  
- There are sidequests that are only available during specific parts of the story. Unless you use a guide, you WILL miss some. If you care about 100% completion, http://dragonsdogma.wikia.com/wiki/...est_Progression tries to keep the spoilers light until you click on the links for more details.
 
- keep at least 10 of everything in the Material category for upgrades. Shove everything in Other into your box, as it's likely quest related.
 
- builds are largely unimportant. Switching classes for their cross-class skills IS important. The game is a pain to min-max and the benefits are pretty meager, so go nuts.
 
- your pawn will be stupid at the outset of your journey no matter how patrician you are at the game. Proper inclination setup will help, but growing your pawn's bestiary knowledge will help even more.
 
- only Mages have healing magic and they also get some of the best buffs (for the classes pawns can be, anyway). Once you're well on your way to godhood you can forego the Mage for more firepower, but early on they're pretty indispensable
 
- you can switch from Hard to Normal/Easy anytime, but going from anything to Hard will move your character over to a NG cycle. Do this and then switch back to Normal if you feel you've fucked something up extremely badly (failing Lost and Found or Chasing Shadows are good reasons).
 
- Hard Mode increases monster damage by 450% and doubles your stamina drain, among other things. It also drops crazy gold and doubles your EXP and DCP (job points). I wouldn't do it on a fresh lvl1 character, but in NG+ it's worth checking out.
 
- Character weight is a non-issue as it doesn't take too long to unlock the trait in the Fighter tree that increases the Light-Weight window size. There's also a Stalker trait that allows you to run at one threshold below your current encumbrance.  


[[Category:Games]]
[[Category:Games]]