Dragon's Dogma: Difference between revisions

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- Don't be afraid of switching vocations, as long as you don't spend 50 levels playing with the same class you won't be gimped. Capcom did a great job with making them feel much different, so if you get bored - try switching.
- Don't be afraid of switching vocations, as long as you don't spend 50 levels playing with the same class you won't be gimped. Capcom did a great job with making them feel much different, so if you get bored - try switching.


- When you first arrive in Gran Soren, visit the inn, and see that you now have the ability to change to a two-handed weapon-wielding Warrior, resist the temptation to switch your vocation and deck yourself out in appropriate gear. The weapons cost 20k, which will be quite expensive that point; they swing extremely slowly and have long recovery times, with the bonus addition of having a stagger and longer recovery (much like in the Souls games) if you don't land an attack; the activated attacks are even slower than normal weapon swings, with prohibitively long animations, charge times, recovery times, and seriously small areas of effect (despite their anime-huge weapon designs), so much so that I had a lot of trouble simply landing the default ability before the enemies ran off to attack my pawns. Due to the two-handed weapon type you only get offensive (right shoulder button) abilities, rather than offensive and defensive (left shoulder) abilities from a shield or offhand weapon. And because the attacks are for two-handed weapons only, none of them will transfer over to other vocations because no other classes can use heavy weapons. I restarted my game because I was so dejected from going broke that garbage pile of a class. Maybe they're better later in the game, I don't doubt that they are, but at the beginning it will drain your funds and skill points and leave you bummed the fuck out.  
- When you first arrive in Gran Soren, visit the inn, and see that you now have the ability to change to a two-handed weapon-wielding Warrior, resist the temptation to switch your vocation and deck yourself out in appropriate gear. The weapons cost 20k, which will be quite expensive that point; they swing extremely slowly and have long recovery times, with the bonus addition of having a stagger and longer recovery (much like in the Souls games) if you don't land an attack; the activated attacks are even slower than normal weapon swings, with prohibitively long animations, charge times, recovery times, and seriously small areas of effect (despite their anime-huge weapon designs), so much so that I had a lot of trouble simply landing the default ability before the enemies lost interest in me (or moved two feet to the side) and ran off to attack my pawns. Due to the two-handed weapon type you only get offensive (right shoulder button) abilities, rather than offensive and defensive (left shoulder) abilities from a shield or offhand weapon. And because the attacks are for two-handed weapons only, none of them will transfer over to other vocations because no other classes can use heavy weapons. I restarted my game because I was so dejected from going broke that garbage pile of a class. Maybe they're better later in the game, I don't doubt that they are, but at the beginning it will drain your funds and skill points and leave you bummed the fuck out.  
   
   
- There's a fat merchant that wanders around, and he'll eventually give you a quest to escort his stupid looking little daughter around town. This quest is as idiotic as it sounds, but apparently if you DON'T complete it "correctly" you screw yourself out of a unique item that you can only get once per playthrough. It's not necessary, but it'll make it easier, and it'll be something you don't have to wait until a NG+ for. Just use a guide- it's a seriously uninteresting quest and it's easy to screw up.
- There's a fat merchant that wanders around, and he'll eventually give you a quest to escort his stupid looking little daughter around town. This quest is as idiotic as it sounds, but apparently if you DON'T complete it "correctly" you screw yourself out of a unique item that you can only get once per playthrough. It's not necessary, but it'll make it easier, and it'll be something you don't have to wait until a NG+ for. Just use a guide- it's a seriously uninteresting quest and it's easy to screw up.


[[Category:Games]]
[[Category:Games]]
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