Dragon's Dogma: Difference between revisions

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* The difficulty levels off really really hard, the entire game becomes a cakewalk at level 75 or so, earlier if you're an Assassin. Don't grind for levels or dcp.
* The difficulty levels off really really hard, the entire game becomes a cakewalk at level 75 or so, earlier if you're an Assassin. Don't grind for levels or dcp.


* Don't be afraid of switching vocations, as long as you don't spend 50 levels playing with the same class you won't be gimped. Capcom did a great job with making them feel much different, so if you get bored TEMPORARYDASHCHARACTER try switching.
* Don't be afraid of switching vocations, as long as you don't spend 50 levels playing with the same class you won't be gimped. Capcom did a great job with making them feel much different, so if you get bored - try switching.
   
   
* When you create a character, their physical attributes have minor effects. Heavy characters regenerate stamina a bit more slowly than lighter ones, but use less stamina when using special attacks and can carry more weight before being encumbered. It's also harder for them to be carried off by certain flying enemies. "Average" weight is 70-89kg. Shorter characters have a shorter reach in melee combat, but are also smaller targets for an enemy's attacks.
* When you create a character, their physical attributes have minor effects. Heavy characters regenerate stamina a bit more slowly than lighter ones, but use less stamina when using special attacks and can carry more weight before being encumbered. It's also harder for them to be carried off by certain flying enemies. "Average" weight is 70-89kg. Shorter characters have a shorter reach in melee combat, but are also smaller targets for an enemy's attacks.