Dragon Quest IX: Sentinels of the Starry Skies: Difference between revisions

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* Investing 100 skill points in a weapon type will let you use that weapon type regardless of job, which is really, really nice. Later weapon skills also tend to be really good, but tend to cost a lot of MP, which can be a problem for low-MP jobs. Even so, the passive attack boosts may be worth it.
* Investing 100 skill points in a weapon type will let you use that weapon type regardless of job, which is really, really nice. Later weapon skills also tend to be really good, but tend to cost a lot of MP, which can be a problem for low-MP jobs. Even so, the passive attack boosts may be worth it.


* Spells are tied to a character's current job and level. You cannot transfer a Priest's healing spells to another class TEMPORARYDASHCHARACTER you must have a high-level Priest in your party to cast high-level Priest spells.  
* Spells are tied to a character's current job and level. You cannot transfer a Priest's healing spells to another class - you must have a high-level Priest in your party to cast high-level Priest spells.  


* Base stats are also tied a character's current job and level, so there's no "level as job X because they get the best stat boosts, but not for more than 38 levels because you'll end up capping stat Y" to worry about.  
* Base stats are also tied a character's current job and level, so there's no "level as job X because they get the best stat boosts, but not for more than 38 levels because you'll end up capping stat Y" to worry about.  
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* Yeah the game rewards specialization, as the better techniques are mostly available later in the tree. However you can get so many skillpoints (and the game is so easy) that it doesn't really matter all that much. There are a few useful low-tier techniques. So if you want Metal Slash, for example, on several characters, it really doesn't hurt you all that much to put a few points into swords. On the whole though it's probably best not to spread yourself too thin.
* Yeah the game rewards specialization, as the better techniques are mostly available later in the tree. However you can get so many skillpoints (and the game is so easy) that it doesn't really matter all that much. There are a few useful low-tier techniques. So if you want Metal Slash, for example, on several characters, it really doesn't hurt you all that much to put a few points into swords. On the whole though it's probably best not to spread yourself too thin.


* The non weapon skills stay with you forever TEMPORARYDASHCHARACTER technically, all skills (as opposed to the spells you get with experience levels) stay with you forever TEMPORARYDASHCHARACTER making them a great place to put your first skillpoints, since they have stat bonuses not tied to your current weapon.
* The non weapon skills stay with you forever - technically, all skills (as opposed to the spells you get with experience levels) stay with you forever - making them a great place to put your first skillpoints, since they have stat bonuses not tied to your current weapon.


* Try to get the Crit or nothing skills (Spear TEMPORARYDASHCHARACTER Thunder Thrust, Axe TEMPORARYDASHCHARACTER Hatchet Man) it'll make levelling much easier.
* Try to get the Crit or nothing skills (Spear - Thunder Thrust, Axe - Hatchet Man) it'll make levelling much easier.


[[Category:Games]]
[[Category:Games|Dragon Quest 9: Sentinels of the Starry Skies]]