Dungeonmans: Difference between revisions
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(Created page with "* Archers are pretty powerful, I'd recommend making that your first class. Once you get a feel for the class system just make a Dungeonmans every time, you can pick your own s...") |
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Revision as of 18:07, 25 January 2017
- Archers are pretty powerful, I'd recommend making that your first class. Once you get a feel for the class system just make a Dungeonmans every time, you can pick your own starting skills that way.
- Don't forget to use movement skills to avoid damage. No matter your build you should pick up at least one, enemy damage can get overwhelming fast if you're surrounded.
- Always go ahead and use your proofs of stremf, you get them back with each character.
- Buff up before you enter challenge portals, not after. Champion potions are really powerful.