Dying Light: Difference between revisions

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"* " Have a lot of normal zombies that you need dead, but can't clear them in melee safely? Stand up on something tall enough to be safe (like a van or a building) and toss firecrackers to gather them, then molotovs to clear them out. Neither firecrackers nor the molotov counts as anything loud enough that fast zombies will come to investigate.
* Have a lot of normal zombies that you need dead, but can't clear them in melee safely? Stand up on something tall enough to be safe (like a van or a building) and toss firecrackers to gather them, then molotovs to clear them out. Neither firecrackers nor the molotov counts as anything loud enough that fast zombies will come to investigate.


- Giant zombie in your way? Throw melee weapons at them. There's a relatively early game talent that will let you throw any melee weapon. Coincidentally, the big concrete club those assholes swing around makes a really good ranged weapon when you throw it at them. It's so good that it's worth carting around one or two of those rebar clubs in the early game so you can throw them whenever you encounter a giant dude.  
- Giant zombie in your way? Throw melee weapons at them. There's a relatively early game talent that will let you throw any melee weapon. Coincidentally, the big concrete club those assholes swing around makes a really good ranged weapon when you throw it at them. It's so good that it's worth carting around one or two of those rebar clubs in the early game so you can throw them whenever you encounter a giant dude.