Etrian Odyssey 2 Untold: The Fafnir Knight: Difference between revisions

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- You've got a pretty good amount of freedom in this one, though there are a couple bosses where having a Protector or Beast is extremely useful. If you're running a Protector, try to have Fire Wall up to at least level 5 by the 10th floor, and Ice Wall by the 15th, they help a lot with those bosses.
"* " You've got a pretty good amount of freedom in this one, though there are a couple bosses where having a Protector or Beast is extremely useful. If you're running a Protector, try to have Fire Wall up to at least level 5 by the 10th floor, and Ice Wall by the 15th, they help a lot with those bosses.


- Force got reworked, if you remember the original EO2. Instead of having to build up a gauge from zero and it resetting to zero after using it, the Force gauge now starts full every time you leave town. Instead of just having once Force Skill, each class has a Force Boost and a Force Break. Force Boost enters a special mode for three turns with benefits that vary by class - usually revolving around making their skills more effective - and during Force Boost characters can now activate a Force Break, which are basically what Force Skills used to be in the original (Protector's nulls all damage to the party for a turn, Gunner's does damage and guaranteed stun unless they're immune, etc.). The thing is, once you use a Force Break, your gauge shatters and is gone until you head back to town (barring a couple very special exceptions).
- Force got reworked, if you remember the original EO2. Instead of having to build up a gauge from zero and it resetting to zero after using it, the Force gauge now starts full every time you leave town. Instead of just having once Force Skill, each class has a Force Boost and a Force Break. Force Boost enters a special mode for three turns with benefits that vary by class - usually revolving around making their skills more effective - and during Force Boost characters can now activate a Force Break, which are basically what Force Skills used to be in the original (Protector's nulls all damage to the party for a turn, Gunner's does damage and guaranteed stun unless they're immune, etc.). The thing is, once you use a Force Break, your gauge shatters and is gone until you head back to town (barring a couple very special exceptions).