Etrian Odyssey II: Heroes of Lagaard: Difference between revisions

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(Created page with "- F.O.E.'s aren't like in EO1, if you played that. They're meant to make you maneuver the maze. No XP, occasional drops. Never, ever let one catch you with your back to the wall....")
 
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An alchemist only needs 1 point in warp and you can get the area effect spell without getting the higher powered spell (for example you don't need flame to get inferno). For your landsknecht, don't bother with axe skills. Only swords can use blazer/freezer/shocker abilities which are really awesome. Don't bother teaching your protector cure either; it sounds nice to have a backup healer but her mp is best spent using defender and parry.
An alchemist only needs 1 point in warp and you can get the area effect spell without getting the higher powered spell (for example you don't need flame to get inferno). For your landsknecht, don't bother with axe skills. Only swords can use blazer/freezer/shocker abilities which are really awesome. Don't bother teaching your protector cure either; it sounds nice to have a backup healer but her mp is best spent using defender and parry.
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