Europa 1400: The Guild: Difference between revisions

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"* " I'd recommend starting the game out on an easier difficultly setting, and starting out as an alchemist. Alchemists can make stamina potions (+2 AP once a round), and since they can gather and grow materials, they aren't dependent on materials appearing in the market, you can just have an apprentice gather goods.
* I'd recommend starting the game out on an easier difficultly setting, and starting out as an alchemist. Alchemists can make stamina potions (+2 AP once a round), and since they can gather and grow materials, they aren't dependent on materials appearing in the market, you can just have an apprentice gather goods.


- Always have as many employees as possible, and always upgrade them to journeyman ASAP. The increase in productivity should cover the increase in cost pretty quickly.
- Always have as many employees as possible, and always upgrade them to journeyman ASAP. The increase in productivity should cover the increase in cost pretty quickly.