FREEDOM WARS Remastered
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- EN voice track is the default starting up. You'll get to have the choice between EN and JP voice tracks once you make it to your cell and you're out of the tutorial.
- The facility system has been completely redone: You don't have to spend actual time building up items and weapons for yourself and upgrading has been simplified on account of stat growth for weapons now being fixed instead of RNG hell. Additionally, and this is the big one, you can now upgrade the rarity of your weapon (which also gives your weapon another module slot) instead of having to hope that you find the exact one you're looking for on the field.
- Because of the above, you can head for Zakka whenever you please and buy yourself whatever weapon you want near the start and stick with it throughout the whole game. It'll start at Level 1, Rarity 1 and every weapon costs only 900 Entitlement Points.
- You can also synthesize weapon modules from the many, many low-tier ones you're going to be picking up. The better the mod result you're after, the lower the odds of success, so use those citizens you rescue to your advantage.
- Every once in a while, check out the donation menu and scroll through your materials that have the description, "Donation is advised." These materials won't ever be used in development, so just give them up for more EP.
- If you're using a heavy melee weapon, you can use your Thorn to cancel your attacks. This is vital if you're running one because those charged swings will leave you wide open if you don't do it, especially if you missed.
- As before in the original, you can use elements to your advantage against the many enemies out to get you. Just be advised that if you swing, say, an ice weapon against an ice enemy, it's not going to hit as hard and the status effect won't proc.
- Also as before, your orders for both the team and your Accessory are important if you're not going to play online. Additionally, this version lets you edit the lines your Accessory has in response to your orders. Have some fun with it or leave them be, the choice is yours.
- The guy who used to be able to pry unwanted modules off of your weapon now just sells some (definitely not all) higher-end materials for highway robbery prices. This will come in handy later on once you're more comfortable with what you're doing since it's late in the game.
- New to this version are some weapon drops that have a yellow triangle next to their icon. This means that they have one stat that's improved (like a gun having more bullets per clip or a sword with increased impact damage to stagger more easily). If it's something you don't care about at all or you just plain don't like that weapon anyway, you can donate them for a hefty EP gain.
- Special Ops are back and they're as tough as ever. There's nothing like the old Jakarta mission, but with the way things are now, it's pretty easy to shave off thousands of years from your sentence that you don't really need to do these unless you're with friends or you're wanting the very last of your upgrades.
- Finally, there's the Deadly Sinner option, wherein you lose some of your rights (namely, any and all of the ones that let you keep items above the base rarity) and you have to buy any confiscated ones back for intentionally jacked up EP costs. You can get some stickers and some code names exclusive to this option and then turn it off whenever you want. Otherwise, the only noteworthy thing about this is that you get a nifty icon next to your sentence counter for as long as you have this active.