Fallout: New Vegas: Difference between revisions

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* Default difficulty is fine for casual players. Hardcore is bad if you're using companions and not modding the game.
* Default difficulty is fine for casual players. Hardcore is bad if you're using companions and not modding the game.


* INT is good. All weapon types are viable mains. Lockpick, Medical, Repair, and Science are good. Logan's Loophole is bad.  
* INT is good. All weapon types are viable mains. Lockpick, Medical, Repair, and Science are good. Hauler is good.  


* Play the DLC in release order (Dead Money, Honest Hearts, Old World Blues and then Lonesome Road) starting at about level 20, then gain 5-10 more levels before moving onto the next.
* Play the DLC in release order (Dead Money, Honest Hearts, Old World Blues and then Lonesome Road) starting at about level 20, then gain 5-10 more levels before moving onto the next.
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* Don't neglect Strength (carry load), Endurance (max HP), and Intelligence (skill points per level.) Charisma is a safe dumpstat. High Luck can make for easy money grinding at casinos, but if that doesn't interest you then it is also a safe dumpstat.
* Don't neglect Strength (carry load), Endurance (max HP), and Intelligence (skill points per level.) Charisma is a safe dumpstat. High Luck can make for easy money grinding at casinos, but if that doesn't interest you then it is also a safe dumpstat.
* Don't put anything to 10, there are implants that can permanently upgrade stats, and the max is 10 even with buffs/chems/etc.


* If you have an Intelligence of 2 or 1, the game changes in some pretty significant ways, but this is better suited for a second run than a first.
* If you have an Intelligence of 2 or 1, the game changes in some pretty significant ways, but this is better suited for a second run than a first.
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* A high Charisma/nonviolent character is also viable, but also better saved for when you know what you're getting into.
* A high Charisma/nonviolent character is also viable, but also better saved for when you know what you're getting into.


* '''''Do not take Logan's Loophole.''''' It is the one and only way to legitimately fuck up your character. Wild Wasteland is serious about making the game sillier, including most of the shout-outs and goofy events/locations. Everything else depends on your build, but if you can't decide, Hoarder (from the DLC) is excellent and the downside is extremely easy to avoid.
* Wild Wasteland is serious about making the game sillier, including most of the shout-outs and goofy events/locations. Everything else depends on your build, but if you can't decide, Hoarder (from the DLC) is excellent and the downside is extremely easy to avoid.


* Don't play on Hardcore if you plan on using companions and not modding the game. Their AI is questionable and there are several bugs that can kill them dead with very little recourse, especially melee companions, and ''especially'' especially the good, good robot dog.
* Don't play on Hardcore if you plan on using companions and not modding the game. Their AI is questionable and there are several bugs that can kill them dead with very little recourse, especially melee companions, and ''especially'' especially the good, good robot dog.
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* Play through the DLC in release order, so Dead Money, Honest Hearts, Old World Blues and then Lonesome Road. They're individual side stories but each one also contains buildup for the last one and they're all pretty awesome in their own ways. Dead Money recommends level 20 or higher, but it can be done at as low as 10-15 if you're a combat monster. It does have some high Speech and Lockpick checks, so pump those skills first if you plan to go in early.
* Play through the DLC in release order, so Dead Money, Honest Hearts, Old World Blues and then Lonesome Road. They're individual side stories but each one also contains buildup for the last one and they're all pretty awesome in their own ways. Dead Money recommends level 20 or higher, but it can be done at as low as 10-15 if you're a combat monster. It does have some high Speech and Lockpick checks, so pump those skills first if you plan to go in early.


* Before even starting the game, if you're on PC, you're going to want a UI fixer (MTUI), the New Vegas Script Extender (NVSE), New Vegas Anti-Crash (NVAC), an unofficial bugfix patch (YUP or UPP+), and the Fallout Mod Manager (FOMM). These can be added quickly and painlessly even if you don't want to fuck around with modding.
* Before even starting the game, if you're on PC, you're going to want a UI fixer (MTUI), the New Vegas Script Extender (NVSE), New Vegas Anti-Crash (NVAC), an unofficial bugfix patch (YUP or UPP+), and the Fallout Mod Manager (FOMM). These can be added quickly and painlessly even if you don't want to mess around with modding.


* If you want to mod more, add one at a time, make sure it works, and unless all of the mods you're using are explicitly compatible, be prepared for some odd crashes and fiddling with load order. Good places to start are Project Nevada, Weapon Mods Expanded, and The Someguyseries (New Vegas Bounties, et al.) for gameplay, and Fellout, Interior Lighting Overhaul, Fallout Character Overhaul, and one of the ''several'' texture replacement mods for visuals.
* If you want to mod more, add one at a time, make sure it works, and unless all of the mods you're using are explicitly compatible, be prepared for some odd crashes and fiddling with load order. Good places to start are Project Nevada, Weapon Mods Expanded, and The Someguyseries (New Vegas Bounties, et al.) for gameplay, and Fellout, Interior Lighting Overhaul, Fallout Character Overhaul, and one of the ''several'' texture replacement mods for visuals.


[[Category:Games]]
[[Category:Games]]