Final Fantasy VII Remake: Difference between revisions

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* If you come across a lot of things in Chapters 8/9 that seem inaccessible at first, you'll have a chance to return later.
* If you come across a lot of things in Chapters 8/9 that seem inaccessible at first, you'll have a chance to return later.


* The magnify materia works like the all materia from the original game.
* The Magnify materia works like the All materia from the original game.


* The dodge has no invincibility frames. You're safer blocking if you can't get away from an attack.
* The dodge has no invincibility frames. You're safer blocking if you can't get away from an attack.
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* If you press the charge button during Barret's recovery animation from his basic attack, Overcharge will recharge for free.
* If you press the charge button during Barret's recovery animation from his basic attack, Overcharge will recharge for free.
* Using dodge roll while in Cloud's punisher stance will automatically put him back into his default operator stance. If you keep getting confused what stance you're in, this can be both the cause and the solution.
* Melee characters can attack flying enemies. If you press the attack button while underneath, they'll anime jump up to take a swing. The tracking on it is pretty bad and you're usually still better off trying to knock them down with something else, but it's an option.
* Unlike some 3D brawlers, enemies will attack you from off-screen. If it's something meatier like a spell or special attack, the ability name will show up on the edge of the screen in the direction it's coming from.
* If you want to use a bunch of smaller items in bulk to top off between fights, you can press and hold L1 while using them. This will let you use several in a row without having to navigate the menu again for each one individually.


[[Category:Games|Final Fantasy 07 Remake]]
[[Category:Games|Final Fantasy 07 Remake]]