Final Fantasy XIII-2: Difference between revisions

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* The battle system is mostly lifted straight from 13. There are a few tweaks and enhancements, like being able to specify "cross" (everyone focuses on one enemy), "wide" (focus on AoE attacks like Blitz, the -ara/-aga spells, etc), and standard versions of each paradigm, and the stupid transition scene the first time you change paradigms is gone.
* The battle system is mostly lifted straight from 13. There are a few tweaks and enhancements, like being able to specify "cross" (everyone focuses on one enemy), "wide" (focus on AoE attacks like Blitz, the -ara/-aga spells, etc), and standard versions of each paradigm, and the stupid transition scene the first time you change paradigms is gone.


* Serah and Noel both have access to all 6 roles (though not immediately, they both start with Com/Rav/Sen). Serah is a better Ravager and Saboteur, Noel is a better Commando and Syngergist. Neither is a great medic, and neither of them get access to Bravery, Faith, the E - spells, and Haste is no longer in the game period (you can only get it by getting a preemptive strike).
* Serah and Noel both have access to all 6 roles (though not immediately, they both start with Com/Rav/Sen). Serah is a better Ravager and Saboteur, Noel is a better Commando and Syngergist. Neither is a great medic, and neither of them get access to Bravery, Faith, and Haste is no longer in the game period (you can only get it by getting a preemptive strike).


* As a rule of thumb, monsters are almost always better than your characters at whatever role they happen to play. There are exceptions, but even those exceptions can be fixed up with enough infusion.
* As a rule of thumb, monsters are almost always better than your characters at whatever role they happen to play. There are exceptions, but even those exceptions can be fixed up with enough infusion.
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* The game as a whole is much easier than 13 was. A good monster doesn't take long to pay for itself, and you won't find near the amount of bosses with 10 million HP. Without going out of my way to grind much, I five-starred the final boss on my first try.
* The game as a whole is much easier than 13 was. A good monster doesn't take long to pay for itself, and you won't find near the amount of bosses with 10 million HP. Without going out of my way to grind much, I five-starred the final boss on my first try.


* The game is really short if you plow right through it. When I beat the final boss, I had clocked about 35 hours, and half of that had to be me fucking around in time periods that either didn't pertain to the main plot, or going back to try and find more fragments. Postgame lets you go back and unlock some alternate endings and other stuff, so there's still plenty to do after beating the game.
* The game is really short if you plow right through it. When I beat the final boss, I had clocked about 35 hours, and half of that had to be me messing around in time periods that either didn't pertain to the main plot, or going back to try and find more fragments. Postgame lets you go back and unlock some alternate endings and other stuff, so there's still plenty to do after beating the game.


* Chocobos are nice, but they take forever to reach a respectable level. There's one for every job as well as a standard one that's a Commando, but the specialized ones are relatively rare and hard to find. That said, the Golden(?) Chocobo is a fucking machine and possibly one of the best Sentinels in the game.
* Chocobos are nice, but they take forever to reach a respectable level. There's one for every job as well as a standard one that's a Commando, but the specialized ones are relatively rare and hard to find. That said, the Golden(?) Chocobo is a machine and possibly one of the best Sentinels in the game.


* Get a Pulsework Sentinel(?) as soon as possible, it's a fantastic early-game sentinel and you can max it out ridiculously quickly.
* Get a Pulsework Sentinel(?) as soon as possible, it's a fantastic early-game sentinel and you can max it out ridiculously quickly.
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* You can get unique skills on monsters by fusing monsters of a different job into them. For example, Ravagers get a special skill if you feed them enough Commando monsters. It takes a while (I think it's something like 100 levels worth of monsters from that job), but the skills are absolutely worth it.
* You can get unique skills on monsters by fusing monsters of a different job into them. For example, Ravagers get a special skill if you feed them enough Commando monsters. It takes a while (I think it's something like 100 levels worth of monsters from that job), but the skills are absolutely worth it.


[[Category:Games]]
[[Category:Games|Final Fantasy 13-2]]