Final Fantasy XIII-2: Difference between revisions

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* The battle system is mostly lifted straight from 13. There are a few tweaks and enhancements, like being able to specify "cross" (everyone focuses on one enemy), "wide" (focus on AoE attacks like Blitz, the -ara/-aga spells, etc), and standard versions of each paradigm, and the stupid transition scene the first time you change paradigms is gone.
* The battle system is mostly lifted straight from 13. There are a few tweaks and enhancements, like being able to specify "cross" (everyone focuses on one enemy), "wide" (focus on AoE attacks like Blitz, the -ara/-aga spells, etc), and standard versions of each paradigm, and the stupid transition scene the first time you change paradigms is gone.


* Serah and Noel both have access to all 6 roles (though not immediately, they both start with Com/Rav/Sen). Serah is a better Ravager and Saboteur, Noel is a better Commando and Syngergist. Neither is a great medic, and neither of them get access to Bravery, Faith, the En- spells, and Haste is no longer in the game period (you can only get it by getting a preemptive strike).
* Serah and Noel both have access to all 6 roles (though not immediately, they both start with Com/Rav/Sen). Serah is a better Ravager and Saboteur, Noel is a better Commando and Syngergist. Neither is a great medic, and neither of them get access to Bravery, Faith, the E - spells, and Haste is no longer in the game period (you can only get it by getting a preemptive strike).


* As a rule of thumb, monsters are almost always better than your characters at whatever role they happen to play. There are exceptions, but even those exceptions can be fixed up with enough infusion.
* As a rule of thumb, monsters are almost always better than your characters at whatever role they happen to play. There are exceptions, but even those exceptions can be fixed up with enough infusion.