Final Fantasy XVI: Difference between revisions

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(Created page with "* Do sidequests as they become available, they add a lot of character to the overall story. Sidequests marked with a + generally reward you with some sort of permanent upgrade or item recipe. * Mastering an ability allows you to put it in any ability slot. * Spend AP freely, you can always reset an ability you're not using anymore, and you'll need the AP to upgrade and master those you do. * You can autosell valuables by pressing the touchpad on the sell menu. It wont...")
 
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* Do sidequests as they become available, they add a lot of character to the overall story. Sidequests marked with a + generally reward you with some sort of permanent upgrade or item recipe.
* Do sidequests as they become available, they add a lot of character to the overall story. Sidequests marked with a + generally reward you with some sort of permanent upgrade or item recipe.
* There is no postgame where you get to clear up unfinished sidequests, they're meant to be done before the final story mission.


* Mastering an ability allows you to put it in any ability slot.
* Mastering an ability allows you to put it in any ability slot.

Revision as of 10:33, 13 August 2023

  • Do sidequests as they become available, they add a lot of character to the overall story. Sidequests marked with a + generally reward you with some sort of permanent upgrade or item recipe.
  • There is no postgame where you get to clear up unfinished sidequests, they're meant to be done before the final story mission.
  • Mastering an ability allows you to put it in any ability slot.
  • Spend AP freely, you can always reset an ability you're not using anymore, and you'll need the AP to upgrade and master those you do.
  • You can autosell valuables by pressing the touchpad on the sell menu. It wont sell any of your crafting mats or anything else important.