Freedom Wars: Difference between revisions

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* You can revive your teammates at a distance using your Thorn. Don't do it the normal way unless you're sure you're not going to get the shit shot/beaten out of you.
* You can revive your teammates at a distance using your Thorn. Don't do it the normal way unless you're sure you're not going to get attacked.


* Orders are useful and you should be using them, especially for your accessory.
* Orders are useful and you should be using them, especially for your accessory.


* If your accessory gets taken, you'll be stuck with a shitty spare, so go save them ASAP.
* If your accessory gets taken, you'll be stuck with a bad spare, so go save them ASAP.


* The lives counter only applies to player characters, not A.I. ones. If your A.I. teammates are down and you can't reach them before they respawn, it's not the end of the world.
* The lives counter only applies to player characters, not A.I. ones. If your A.I. teammates are down and you can't reach them before they respawn, it's not the end of the world.
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* Get a partner during the second half of the game because, unless you're willing to hold off on the aesthetic entitlements in the game and pour your EP into your party members' equipment entitlements, your ass is going to get kicked.
* Get a partner during the second half of the game because, unless you're willing to hold off on the aesthetic entitlements in the game and pour your EP into your party members' equipment entitlements, your ass is going to get kicked.


* Barbara's Easy Blaster is king shit if cared for correctly, but as long as you know what you're doing, any weapon will do.
* Barbara's Easy Blaster is good if cared for correctly, but as long as you know what you're doing, any weapon will do.


* There are guides available about how to create something called a "late-bloomer" weapon. This won't matter until the post-game because that's when you should (hopefully) have your weapon development facilities at the maximum level to create them in the first place. It's long, tedious bullshit, but the results will speak for themselves if you can pull it off. Otherwise, you can afford to cut some corners and end up with just a great weapon.
* There are guides available about how to create something called a "late-bloomer" weapon. This won't matter until the post-game because that's when you should (hopefully) have your weapon development facilities at the maximum level to create them in the first place. It's long, tedious bullshit, but the results will speak for themselves if you can pull it off. Otherwise, you can afford to cut some corners and end up with just a great weapon.