Galactic Civilizations II: Difference between revisions

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* At the start of the game, at least, it is more efficient to build happiness buildings to increase morale to make more tax money rather than building economic buildings to do the same.
* At the start of the game, at least, it is more efficient to build happiness buildings to increase morale to make more tax money rather than building economic buildings to do the same.


- Factors that go towards morale: population count(Higher forces a greater penalty, and it gets real high, real fast. 16 billion is about the best amount), morale buildings on the planet, your tax rate(Higher adds a worse penalty), planet quality(Higher is better).
* Factors that go towards morale: population count(Higher forces a greater penalty, and it gets real high, real fast. 16 billion is about the best amount), morale buildings on the planet, your tax rate(Higher adds a worse penalty), planet quality(Higher is better).


- Mouse-over the Morale score on the colony screen sometime-it'll tell you EVERYTHING.
* Mouse-over the Morale score on the colony screen sometime-it'll tell you EVERYTHING.


- Most important is: DON'T OVER-EXTEND YOUR BUILDING. Remember that you need to pay for your production as well as building maintenance, ship maintenance, etc-those hammers and shields aren't free. Building too much too soon will break you.
* Most important is: DON'T OVER-EXTEND YOUR BUILDING. Remember that you need to pay for your production as well as building maintenance, ship maintenance, etc-those hammers and shields aren't free. Building too much too soon will break you.


- My strategy is to build morale enhancing buildings and drop my tax rate to the minimum at the start, while colonizing. I often get into the red, but the low taxes and morale buildings make the population grow as fast as possible and it always ends up paying for itself. Be sure not to stay in debt for too long, though, as that will also piss off the population.
* My strategy is to build morale enhancing buildings and drop my tax rate to the minimum at the start, while colonizing. I often get into the red, but the low taxes and morale buildings make the population grow as fast as possible and it always ends up paying for itself. Be sure not to stay in debt for too long, though, as that will also piss off the population.


== The Early Game And Its Economy ==
== The Early Game And Its Economy ==