God Hand: Difference between revisions

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- Left Jab, Straight, Guard Breaker, and High Side Kick are some of the best moves in the game despite the fact that you start with them.
- Left Jab, Straight, Guard Breaker, and High Side Kick are some of the best moves in the game despite the fact that you start with them.


- About the sushi (square combo extenders) - you can take off moves from the fifth and sixth slots at any time so there's no downside to buying them. A 4-move combo is more efficient but you should always have a 6-move combo just cause it's more fun that way. The first sushi gives you Low Kick 1 (it sucks) but buying the second sushi will give you Left Roundhouse which rocks in stage 1.
- About the sushi (square combo extenders) TEMPORARY-DASH-CHARACTER you can take off moves from the fifth and sixth slots at any time so there's no downside to buying them. A 4-move combo is more efficient but you should always have a 6-move combo just cause it's more fun that way. The first sushi gives you Low Kick 1 (it sucks) but buying the second sushi will give you Left Roundhouse which rocks in stage 1.


- Determining which dodge will avoid which enemy attack is often trial-and-error so just experiment with it.
- Determining which dodge will avoid which enemy attack is often trial-and-error so just experiment with it.