God Hand: Difference between revisions

21 bytes removed ,  11 March 2018
m
Text replacement - "TEMPORARYDASHCHARACTER" to "-"
m (Text replacement - "- " to "* ")
m (Text replacement - "TEMPORARYDASHCHARACTER" to "-")
Line 66: Line 66:
* Left Jab, Straight, Guard Breaker, and High Side Kick are some of the best moves in the game despite the fact that you start with them.
* Left Jab, Straight, Guard Breaker, and High Side Kick are some of the best moves in the game despite the fact that you start with them.


* About the sushi (square combo extenders) TEMPORARYDASHCHARACTER you can take off moves from the fifth and sixth slots at any time so there's no downside to buying them. A 4-move combo is more efficient but you should always have a 6-move combo just cause it's more fun that way. The first sushi gives you Low Kick 1 (it sucks) but buying the second sushi will give you Left Roundhouse which rocks in stage 1.
* About the sushi (square combo extenders) - you can take off moves from the fifth and sixth slots at any time so there's no downside to buying them. A 4-move combo is more efficient but you should always have a 6-move combo just cause it's more fun that way. The first sushi gives you Low Kick 1 (it sucks) but buying the second sushi will give you Left Roundhouse which rocks in stage 1.


* Determining which dodge will avoid which enemy attack is often trial-and-error so just experiment with it.
* Determining which dodge will avoid which enemy attack is often trial-and-error so just experiment with it.