Half-Life: Difference between revisions

8 bytes removed ,  4 August 2019
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* Some guns share ammo, most don't. I think the glock and SMG do, and the gauss and egon gun do.
* Some guns share ammo, most don't. I think the glock and SMG do, and the gauss and egon gun do.


* When you get to opposing force, the barnacle gun hooks on to biological stuff only, and it's fun but unreliable against enemies.
== Opposing Force ==
 
* The barnacle gun hooks on to biological targets only, and it's fun but unreliable against enemies.


* The teleport gun will teleport anyone it hits directly, but the splash damage from hitting the wall next to them is usually a kill. Secondary fire teleports you to another area, which is different depending where you use it and leads to some easter eggs. There will be a different area in between every "loading..." section. Most will actually be one of three generic rooms, but some will be actually be unique. Just give it a try every time the game loads a new level.
* The teleport gun will teleport anyone it hits directly, but the splash damage from hitting the wall next to them is usually a kill. Secondary fire teleports you to another area, which is different depending where you use it and leads to some easter eggs. There will be a different area in between every "loading..." section. Most will actually be one of three generic rooms, but some will be actually be unique. Just give it a try every time the game loads a new level.


[[Category:Games]]
[[Category:Games]]
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