Hearts of Iron IV: Difference between revisions

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(Created page with "* Adding artillery to infantry divisions gives them a lot of punch for the cost. Even a support artillery group is good for offence. * Wait with unpausing for the first time a...")
 
m (Ahobday moved page Hearts of Iron 4 to Hearts of Iron IV)
 
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Latest revision as of 18:54, 11 March 2018

  • Adding artillery to infantry divisions gives them a lot of punch for the cost. Even a support artillery group is good for offence.
  • Wait with unpausing for the first time and get an overview of what you have, set up armies etc.
  • Look through the tooltips of the National Focus tree. Many of them kinda give you a few roadmaps for directions you could go in.
  • The big players normally benefit from building up for the first few years. Almost all start with some handicap that is worth trying to overcome. F.inst Britain can't use motorized.
  • Play with Historical Decisions on for the first game. It means the AI is a bit more predictable, rather than WW2 breaking out because Romania invaded Italy or some random factor.
  • You should not try to research everything. Prioritize stuff you need for whatever plans you have. Better to be good at a few things than average at everything.