Helherron: Difference between revisions

m
Text replacement - "^- " to ""* ""
(Created page with "- The game is, terribly and brutally hard if you don't have a fairly good idea of the combat mechanics. And you can find yourself screwed to the point of losing hours of progress...")
 
m (Text replacement - "^- " to ""* "")
Line 1: Line 1:
- The game is, terribly and brutally hard if you don't have a fairly good idea of the combat mechanics. And you can find yourself screwed to the point of losing hours of progress if you save at the wrong time or at a battle you don't think you can win.
"* "The game is, terribly and brutally hard if you don't have a fairly good idea of the combat mechanics. And you can find yourself screwed to the point of losing hours of progress if you save at the wrong time or at a battle you don't think you can win.


- My first bit of advice is to start over, totally, and use a more combat oriented party. I would suggest five fighter types, preferably of the large and tough variety, and either two priests and a wizard or a priest and two wizards. I would avoid monks, as they start off really slow and are hard to work right, and that you keep in mind that ranged characters are mostly a bad investment because unless you get lucky with the battle map, you're going to be outnumbered to the point where the enemy will be able to flank around you and render them useless.
- My first bit of advice is to start over, totally, and use a more combat oriented party. I would suggest five fighter types, preferably of the large and tough variety, and either two priests and a wizard or a priest and two wizards. I would avoid monks, as they start off really slow and are hard to work right, and that you keep in mind that ranged characters are mostly a bad investment because unless you get lucky with the battle map, you're going to be outnumbered to the point where the enemy will be able to flank around you and render them useless.