Hitman (World of Assassination Trilogy): Difference between revisions

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* '''Destinations''', which organizes all the main stuff in Hitman by map location. Hitman is all about trying different things; after you play through a story mission once, you're expected to jump around between missions you've already cleared and unlock new equipment to broaden your options. Since almost everything in the core game is here, this is usually the best way to navigate the game.
* '''Destinations''', which organizes all the main stuff in Hitman by map location. Hitman is all about trying different things; after you play through a story mission once, you're expected to jump around between missions you've already cleared and unlock new equipment to broaden your options. Since almost everything in the core game is here, this is usually the best way to navigate the game.


* '''Escalations''' (available from the "Destinations" interface) are multi-level special assassination challenges in mission settings from the main game. Beating one level of an escalation will unlock the next, which will add or change the requirements needed to beat the next. Escalations vary from straightforward ways to learn about a map to bone-crunchingly hard to weird gimmick play. They're generally recommended only after you have gotten comfortable with the main game and have earned a lot of useful equipment.
* '''Escalations''' (available from the "Destinations" interface) are multi-level special assassination challenges in mission settings from the main game. Beating one level of an escalation will unlock the next, which will add to or change the requirements needed to beat the next. Escalations vary from straightforward ways to learn about a map to bone-crunchingly hard to weird gimmick play. They're generally recommended only after you have gotten comfortable with the main game and have earned a lot of useful equipment.


* '''Elusive Targets''' (ETs) are assassination targets that are available for a limited time and on a cycling basis. These targets appear in special mini-scenarios in existing mission maps, and if you fail in killing them, that's it- no more chances until they come back around again. You can safely and freely exit an ET attempt until you complete any objective (including picking up items), at which point you are locked in. Alt-F4 remains an option, though.  
* '''Elusive Targets''' (ETs) are assassination targets that are available for a limited time and on a cycling basis. These targets appear in special mini-scenarios in existing mission maps, and if you fail in killing them, that's it- no more chances until they come back around again. You can safely and freely exit an ET attempt until you complete any objective (including picking up items), at which point you are locked in. Alt-F4 remains an option, though.  
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* '''Ghost Mode''' was a multiplayer competitive mode in Hitman 2. It's now offline.
* '''Ghost Mode''' was a multiplayer competitive mode in Hitman 2. It's now offline.


==Gameplay Tips==
===The Basics===
===The Basics===


* Do the tutorial missions in the Prologue first. They're well-made and genuinely very helpful.
* Do the tutorial missions in the Prologue first. They're well-made and genuinely very helpful.


* There will be a dot over the heads of people that will see through your disguise. Some "enforcer" characters will be alerted off of you no matter what you're wearing.
* There will be a dot over the heads of people that will see through your disguise. Some "enforcer" characters will always have a dot, because they'll alerted off of you no matter what you're wearing.


* Mission Stories will lead you through fairly scripted target kill opportunities, but other options abound. Get creative!
* Mission Stories will lead you through fairly scripted target kill opportunities, but other options abound. Get creative! You can use the options menu to increase or decrease how handhold-y these are.


*  The normal mode is Professional and is suitable for most purposes. Master mode makes play much harder, adding cameras and guards (especially on missions from the first Hitman) and generally making things a pain to play. There's very little reason to ever touch it.
*  The normal difficulty mode is Professional and is suitable for most purposes. Master mode makes play much harder, adding cameras and guards (especially on missions from the first Hitman), increasing detection speed and generally making the game a pain to play. There's very little reason to ever touch it.


* Other than some extremely minor interactions and NPC comments, there is no difference between the different starting suits you can choose from.
* Other than some extremely minor interactions, a couple easter eggs, and some NPC comments, there is no difference between the different starting suits you can choose from.


* The game autosaves frequently which can be a lifesaver, but it's a good idea to make a manual save before you try something that seems risky.
* The game autosaves frequently which can be a lifesaver, but it's a good idea to make a manual save before you try something that seems risky- or when you've set up a scripted event that can be resolved in several ways.


* 47's movement is silent even when running, except in Master Mode where people will investigate footsteps. Running also isn't suspicious, so don't waste time going slower than you have to.
* 47's movement is silent even when running, except in Master Mode where people will investigate footsteps. Running also isn't suspicious, so don't waste time going slower than you have to.
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===Hitting Mans===
===Hitting Mans===


* Experimentation is good. Doing levels over again and completing more challenges unlocks more tools, weapons, starting points, etc by gaining "mastery". Some items, such as poisons, subsonic pistols, crowbars, breaching charges and lockpicks, are extremely useful in many settings and worth prioritizing.
* Experimentation is fundamental to Hitman. Doing missions over again and completing more challenges unlocks more tools, weapons, starting points, etc by gaining "mastery" over that location. Unlocked items can be taken into other missions; some of these items, such as poisons, subsonic pistols, crowbars, breaching charges and lockpicks, are extremely useful in many settings and worth prioritizing.


* All waiter/servant/cook disguises allow you to poison any food or drink without raising suspicion. Similarly, tech and maintenance-related outfits often allow you to freely sabotage some things. Look for a red icon to show what's still suspicious.
* All waiter/servant/cook disguises allow you to poison any food or drink without raising suspicion. Similarly, tech and maintenance-related outfits often allow you to freely sabotage some things. Look for a red icon to show what's still suspicious.
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* You can place items in suitcases to carry them without attracting attention, or to let another NPC carry them somewhere useful. A favorite tactic is to use an emetic bomb in a suitcase to cropdust a target who is otherwise in too public a place.
* You can place items in suitcases to carry them without attracting attention, or to let another NPC carry them somewhere useful. A favorite tactic is to use an emetic bomb in a suitcase to cropdust a target who is otherwise in too public a place.


* All default non-disguise outfits count for Suit Only -challenges, meaning you can (and probably should) do them dressed up as a clown or Santa Claus.  
* All default non-disguise outfits count for Suit Only challenges, meaning you can (and probably should) do them dressed up as a clown or Santa Claus.  




[[Category:Games]]
[[Category:Games]]
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