Hitman (World of Assassination Trilogy): Difference between revisions

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* '''Destinations''', which organizes all the main stuff in Hitman by map location. Hitman is all about trying different things; after you play through a story mission once, you're expected to jump around between missions you've already cleared and unlock new equipment to broaden your options. Since almost everything in the core game is here, this is usually the best way to navigate the game.
* '''Destinations''', which organizes all the main stuff in Hitman by map location. Hitman is all about trying different things; after you play through a story mission once, you're expected to jump around between missions you've already cleared and unlock new equipment to broaden your options. Since almost everything in the core game is here, this is usually the best way to navigate the game.


* '''Escalations''' (available from the "Destinations" interface) are multi-level special assassination challenges in mission settings from the main game. Beating one level of an escalation will unlock the next, which will add or change the requirements needed to beat the next. Escalations vary from straightforward ways to learn about a map to bone-crunchingly hard to weird gimmick play. They're generally recommended only after you have gotten comfortable with the main game and have earned a lot of useful equipment.
* '''Escalations''' (available from the "Destinations" interface) are multi-level special assassination challenges in mission settings from the main game. Beating one level of an escalation will unlock the next, which will add to or change the requirements needed to beat the next. Escalations vary from straightforward ways to learn about a map to bone-crunchingly hard to weird gimmick play. They're generally recommended only after you have gotten comfortable with the main game and have earned a lot of useful equipment.


* '''Elusive Targets''' (ETs) are assassination targets that are available for a limited time and on a cycling basis. These targets appear in special mini-scenarios in existing mission maps, and if you fail in killing them, that's it- no more chances until they come back around again. You can safely and freely exit an ET attempt until you complete any objective (including picking up items), at which point you are locked in. Alt-F4 remains an option, though.  
* '''Elusive Targets''' (ETs) are assassination targets that are available for a limited time and on a cycling basis. These targets appear in special mini-scenarios in existing mission maps, and if you fail in killing them, that's it- no more chances until they come back around again. You can safely and freely exit an ET attempt until you complete any objective (including picking up items), at which point you are locked in. Alt-F4 remains an option, though.  
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* '''Ghost Mode''' was a multiplayer competitive mode in Hitman 2. It's now offline.
* '''Ghost Mode''' was a multiplayer competitive mode in Hitman 2. It's now offline.
==Gameplay Tips==
==Gameplay Tips==
===The Basics===
===The Basics===
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* You can place items in suitcases to carry them without attracting attention, or to let another NPC carry them somewhere useful. A favorite tactic is to use an emetic bomb in a suitcase to cropdust a target who is otherwise in too public a place.
* You can place items in suitcases to carry them without attracting attention, or to let another NPC carry them somewhere useful. A favorite tactic is to use an emetic bomb in a suitcase to cropdust a target who is otherwise in too public a place.


* All default non-disguise outfits count for Suit Only -challenges, meaning you can (and probably should) do them dressed up as a clown or Santa Claus.  
* All default non-disguise outfits count for Suit Only challenges, meaning you can (and probably should) do them dressed up as a clown or Santa Claus.  




[[Category:Games]]
[[Category:Games]]
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