Iron Danger: Difference between revisions

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(Created page with "* There's no reason to kill all the enemies on the map, or even all the enemies that you see. * On the other hand, once enemies see you, they'll follow you forever until you...")
 
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* Stealth weeds help fire spread, enhanced flaming weapon improves your immunity to grenades, the Automaton's ranged shot is the best tool in its arsenal.  
* Stealth weeds help fire spread, enhanced flaming weapon improves your immunity to grenades, the Automaton's ranged shot is the best tool in its arsenal.  


[Category:Games]]
[[Category:Games]]

Revision as of 19:27, 12 January 2021

  • There's no reason to kill all the enemies on the map, or even all the enemies that you see.
  • On the other hand, once enemies see you, they'll follow you forever until you kill them \ put an obstacle in their way.
  • Roosterfish and trolls are the only monsters hostile to other enemies. Everyone else get along with each other.
  • You can cast positive enchantments on enemies, which is occasionally useful.
  • Knocking enemies off edges with explosions (or getting knocked off yourself) insta-kills them. The kick can't actually knock people off cliffs though.
  • It seems most people don't read tutorials, so - right click to see enemy resistances, CTRL to move both characters at once in combat, SHIFT to cue actions in advance.
  • Stealth weeds help fire spread, enhanced flaming weapon improves your immunity to grenades, the Automaton's ranged shot is the best tool in its arsenal.