Jagged Alliance 3: Difference between revisions

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* There is a distress call from some other mercs that happens a bit into the game, and you need to go far north to assist. Once this happens, a series of events take place that drastically change the state of the world, so try and get as much done before then as you can. Specifically, do everything you can in the Refugee Camp before this happens.
* There is a distress call from some other mercs that happens a bit into the game, and you need to go far north to assist. Once this happens, a series of events take place that drastically change the state of the world, so try and get as much done before then as you can. Specifically, do everything you can in the Refugee Camp before this happens.
* Stealth kills with guns are simple. You get a silencer on your gun and you shoot someone who isn't standing near to another buddy. Melee stealth is different, you right click the enemy and select prepare takedown. You then just need to get the merc near them. When they get close the merc will do the attack automatically.
* If you kill someone in stealth someone near them will go to surprised rather than active combat a lot of the time. If you can down them with another merc before their turn starts you get to keep the rest of the map unaware.
* There is no downside to putting silencers on your guns.
* Operations go a lot faster if there are 2 people on it. They go faster if someone has high related skills. They go faster again if someone has a trait that improves the speed of operations. So if you wanted a separate squad that does militia training because you're main squad is doing the fighting Hitman and Wolf would be a good duo
* You can put people in overwatch before combat starts. So it could go stealth kill, stealth kill, oh fuck they noticed that, oh they all got destroyed in round 0. There are in general more than 1 attacks possible for an overwatch so overwatch is very action point efficient.
* LMGs are god when it comes to overwatch. The merc goes into prone, the overwatch cone is enormous and they will absolutely shred anyone in the cone and anyone standing near them and you get an enormous amount of overwatch shots. The only downside is it does eat ammo. They're fantastic when you're heavily outnumbered.
* Explosives are also very good for group management.
* Take cover gets you more action points in the next turn.


[[Category:Games]]
[[Category:Games]]