King of Dragon Pass: Difference between revisions

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* You should read the lore before doing any hero quests because the downsides can be pretty bad.
* Have a trickster on your clan ring, they are hilarious and sometimes give extra options during events that you wouldn't see otherwise.


* Have a trickster on your clan ring, they are hilarious and sometimes give extra options during events that you wouldn't see otherwise.
* Try to have as many gods represented on your ring as possible. Having a trickster (worshiper of Eurmal) can cause problems because they are pricks, but gives you a lot of powerful options for dealing with problems.


* The easiest ancestral enemy by far is the ice tribe, there aren't any real downsides to choosing them. I'd pick them at first but make sure to switch it up since there are gameplay impacts.
* The easiest ancestral enemy by far is the ice tribe, there aren't any real downsides to choosing them. I'd pick them at first but make sure to switch it up since there are gameplay impacts.


* Seriously, don't mess with the ducks. You can raid them safely once and only once.
* Seriously, don't mess with the ducks. You can raid them safely once and only once.
* Remember that the world of the game is not 2018 earth. Slaves are a common thing, women are worth less, there are less rights, etc. Trying to play a progressive empire will not work.


* Whatever you put in at the start of the game (for example, your stance on slavery), make sure you go along with it throughout the game. Your ancestors won't like it if you break from tradition.
* Whatever you put in at the start of the game (for example, your stance on slavery), make sure you go along with it throughout the game. Your ancestors won't like it if you break from tradition.
* There is a manual bundled in with the game. Read it, it has incredibly helpful and important info.
* You should read the lore before doing any hero quests because the downsides can be pretty bad.


* Ask your advisors about everything. EVERYTHING. Even if you don't take their advice, it gives you a good base to make a decision from.
* Ask your advisors about everything. EVERYTHING. Even if you don't take their advice, it gives you a good base to make a decision from.


* Having alot more land than you can work is harder to patro, and you'll be more likely to face harder raids.
* Having far more land than you can work is harder to patrol, and you'll face harder raids.


* Send explorers out into your own tula (don't move the destination marker). They can discover special crafting materials that will boost your passive trade profits, and you might find magic items. You can perform a divination to ask whether there is more shit to find in your tula.
* Send explorers out into your own tula (don't move the destination marker). They can discover special crafting materials that will boost your passive trade profits, and you might find magic items. You can perform a divination to ask whether there is more shit to find in your tula.
* Try to have as many gods represented on your ring as possible. Having a trickster (worshipper of Issares, I think) can cause problems because they are pricks, but gives you alot of powerful options for dealing with problems.
* Remember that the world of the game is not 2018 earth. Slaves are a common thing, women are worth less, there are less rights, etc. Trying to play a progressive empire will not work.
* Whatever you choose as your starting options for clan creation, stick to them no matter what. If you didn't take slaves, then never take slaves, etc. Tradition is very important.
* There is a manual bundled in with the game. Read it, it has incredibly helpful and important info.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 21:12, 28 August 2021

  • Have a trickster on your clan ring, they are hilarious and sometimes give extra options during events that you wouldn't see otherwise.
  • Try to have as many gods represented on your ring as possible. Having a trickster (worshiper of Eurmal) can cause problems because they are pricks, but gives you a lot of powerful options for dealing with problems.
  • The easiest ancestral enemy by far is the ice tribe, there aren't any real downsides to choosing them. I'd pick them at first but make sure to switch it up since there are gameplay impacts.
  • Seriously, don't mess with the ducks. You can raid them safely once and only once.
  • Remember that the world of the game is not 2018 earth. Slaves are a common thing, women are worth less, there are less rights, etc. Trying to play a progressive empire will not work.
  • Whatever you put in at the start of the game (for example, your stance on slavery), make sure you go along with it throughout the game. Your ancestors won't like it if you break from tradition.
  • There is a manual bundled in with the game. Read it, it has incredibly helpful and important info.
  • You should read the lore before doing any hero quests because the downsides can be pretty bad.
  • Ask your advisors about everything. EVERYTHING. Even if you don't take their advice, it gives you a good base to make a decision from.
  • Having far more land than you can work is harder to patrol, and you'll face harder raids.
  • Send explorers out into your own tula (don't move the destination marker). They can discover special crafting materials that will boost your passive trade profits, and you might find magic items. You can perform a divination to ask whether there is more shit to find in your tula.