Live A Live: Difference between revisions

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* The battles are supposed to be easy. This game is more about story than fighting.
* The battles are supposed to be easy. This game is more about story than fighting.


* In Masaru's chapter, each fighter has two skills. To get Masaru as powerful as possible, your objective is to goad each fighter into hitting him at least once with each skill, then kicking their asses. For the most part, just fight normally. Since you'll probably be using an emulator, don't be afraid to save-whore if the fight comes and goes and you don't get two skills.
* In Masaru's chapter, each fighter has two skills. To get Masaru as powerful as possible, your objective is to goad each fighter into hitting him at least once with each skill, then kicking their asses. For the most part, just fight normally. Since you'll probably be using an emulator, don't be afraid to savescum if the fight comes and goes and you don't get two skills.


* First and foremost, don't use healing items unless you absolutely need to. They pile up for the final chapter and you WILL need them for the final boss.
* First and foremost, don't use healing items unless you absolutely need to. They pile up for the final chapter and you WILL need them for the final boss.
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