Mass Effect: Difference between revisions

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* Save often as game-stopping bugs are not super uncommon. The Quicksave function on the PC version is very useful, but be mindful that trying to Quicksave while sprinting can cause the game to crash.
* Save often as game-stopping bugs are not super uncommon. The Quicksave function on the PC version is very useful, but be mindful that trying to Quicksave while sprinting can cause the game to crash.


* You find more loot than you'll know what to do with, so the only things really worth buying from stores are permanent Grenade/Medi-gel upgrades and the powerful Spectre gear which is unlocked by having 1 million credits. Sell or make omnigel out of your extra items regularly to avoid getting completely swamped in junk.
* You find more loot than you'll know what to do with, so the only things really worth buying from stores are permanent Grenade/Medi-gel upgrades, better armor, and the powerful Spectre gear which first becomes available once you have 1 million credits on your person. Sell or make omnigel out of your extra items regularly to avoid getting completely swamped in junk.


* Talk to your squadmates on the Normandy regularly for their personal quests, character development and potential romances.
* Talk to your squadmates on the Normandy regularly for their personal quests, character development and potential romances.


* Between the three main destinations you have available after leaving the Citadel, the commonly recommended route is Liara's Dig Site -> Feros -> Noveria as the first one unlocks a party member and the last one has a somewhat tricky boss fight.
* Between the three main destinations you have available after leaving the Citadel, it's generally recommended to head for Liara's Dig Site first to unlock your last party member.


* Generic explorable planets usually have more things to be found than your map lets on, though most of them are just collectable minerals. Exploring planets can get monotonous (and frustrating in the case of particularly mountainous ones) so don't feel obligated to comb through everything. Even if you're the completionist type, looking up maps will save a great deal of time.
* Generic explorable planets usually have more things to be found than your map lets on, though most of them are just collectable minerals. Exploring planets can get monotonous (and frustrating in the case of particularly mountainous ones) so don't feel obligated to comb through everything. Even if you're the completionist type, looking up maps will save a great deal of time.
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* Certain achievements award permanent bonuses for all created characters. For example killing 150 enemies with a given weapon type allows new characters to start with skill in that weapon, even if their class couldn't normally train in it.
* Certain achievements award permanent bonuses for all created characters. For example killing 150 enemies with a given weapon type allows new characters to start with skill in that weapon, even if their class couldn't normally train in it.


* The "Ally" achievements require completing 45 Assignments (sidequests) with each given party member. Many of these are available very early in the Citadel, so if you're an achievement hunter you'll want to make sure not to do too many of them without the appropriate people in your party.
* The "Ally" achievements require completing 45-50 Assignments (sidequests) with each given party member. Many of these are available very early in the Citadel, so if you're an achievement hunter you'll want to make sure not to do too many of them without the appropriate people in your party.


* All achievements like "use skill X 75 times" or "kill 150 enemies with X weapon" have to be done by Shepard.
* All achievements like "use skill X 75 times" or "kill 150 enemies with X weapon" have to be done by Shepard.
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