Master of Magic: Difference between revisions

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* Diplomacy is a joke: the AI will declare war on you eventually. Try to trade for as many spells as you can before that happens. War is eternal, they will never make peace.
* Diplomacy is a joke: the AI will declare war on you eventually. Try to trade for as many spells as you can before that happens. War is eternal, they will never make peace.


* There's a high score table. You can get super high scores if you really sperg at i - my record is 109%- but I honestly don't recommend trying for that, it's very spergy and unfun.
* There's a high score table. You can get super high scores if you really sperg at it - my record is 109% - but I honestly don't recommend trying for that, it's very spergy and unfun.


* To completely break the game: <div class="spoiler">All Life books with Incarnation as the rare. High Elves, all power towards mana production. Cast Incarnation as soon as you hit ~160 mana, give him Heroism and Planar Travel, take him on a world tour. Right out of the gate Torin can beat any neutral city and weak nodes; after a few levels, a few items and a few buff spells, he can beat absolutely anything.</div>
* To completely break the game: <div class="spoiler">All Life books with Incarnation as the rare. High Elves, all power towards mana production. Cast Incarnation as soon as you hit ~160 mana, give him Heroism and Planar Travel, take him on a world tour. Right out of the gate Torin can beat any neutral city and weak nodes; after a few levels, a few items and a few buff spells, he can beat absolutely anything.</div>


[[category:Games]]
[[category:Games]]