Medieval II: Total War: Difference between revisions

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* For money: roads then docks then farms then merchants.
* For money: roads then docks then farms then merchants.


* Ignore merchants, waste of time micromanaging them and they always get raped by enemy bean counters. Useless until your empire is big enough to have them be in any territory you want, at which point you probably don't need the money anyway.
* Ignore merchants, waste of time micromanaging them and they always get destroyed by enemy bean counters. Useless until your empire is big enough to have them be in any territory you want, at which point you probably don't need the money anyway.
 
* The best mod for M2TW is Stainless Steel (6.1 i believe). Adds a ridiculous amount of content to the game, find their forums and read up on it.


* Upon capturing a new territory, make sure to demolish any remaining buildings that do not belong to your religion.
* Upon capturing a new territory, make sure to demolish any remaining buildings that do not belong to your religion.


[[Category:Games]]
[[Category:Games]]