Mega Man Battle Network

From Before I Play
Revision as of 08:06, 19 April 2023 by Ahobday (talk | contribs) (Created page with "* Save all the time, these are GBA games from the early 00s, there's no autosave and a single bad fight will kick you back to the title screen. * The first thing you should do is start slimming down your folder so you can try to have 4-5 chips in your hand every turn. A 2 code folder is ideal, 3 codes is useable, 4 codes and beyond will make it likely that you'll go into a turn with one chip in your hand. * If you're going for 100% chip collection (required for certain...")
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  • Save all the time, these are GBA games from the early 00s, there's no autosave and a single bad fight will kick you back to the title screen.
  • The first thing you should do is start slimming down your folder so you can try to have 4-5 chips in your hand every turn. A 2 code folder is ideal, 3 codes is useable, 4 codes and beyond will make it likely that you'll go into a turn with one chip in your hand.
  • If you're going for 100% chip collection (required for certain sidequests), abuse whatever you have to to get those chips.
  • This game lacks the wildcard * code (which the later games have), but you can use 10 copies of the same chip so getting a 2 code folder is still feasible.
  • You get higher ranks in virus fights by winning quickly, not moving, not getting hit, and getting double/triple deletes. You physically cannot get an S rank by killing viruses one at a time. This also means that fights against a lone virus cap out at rank 9.
  • Beating a Navi boss in under 30 seconds without getting hit is an automatic S rank. Getting hit once knocks you down to a 10 if you're trying to get V2 Navi chips.
  • Chip codes are determined by busting rank, so a preferred code for your folder might require you to take a few hits
  • Nothing in game lists what the requirements for a code are, so you'll have to look up a guide.
  • The buster in the first game is actually insanely good, but falls off hard in all other games. Prioritize Charge, then Power, then Speed.