Metal Gear Solid V: The Phantom Pain: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 20: Line 20:


- Once you press up against cover, you can let go of the control stick and don't have to keep pressing against the wall
- Once you press up against cover, you can let go of the control stick and don't have to keep pressing against the wall
- Upgrade the Cargo Fulton to max before doing anything that involves eliminating vehicles, especially the side-jobs that aren't repeatable. You can steal them instead for yourself, or for profit. Yes, even a Tank.
- Anytime you get a sidequest or even a story mission that says "Eliminate X", tranq and Fulton them instead. They generally have insanely good stats (At least one A+/A++). Their surrounding guard squad usually each have at least a B in something as well.
- D-Dog is your best Buddy. He'll point out every enemy in visual range, and once you give him a Sneaking Suit of his own DD can make silent assassinations with a knife. DD is a Good Dog .
- You may notice that your guns make mention of accessory slots but can't do anything with them, along with mention of specific stocks/scopes/etc. You can fully customize your weapons by completing the Legendary Gunsmith sidequests.
- Get a Support Platform first for Mother Base. It'll tick over periodically to give you free resources.
- Learn how to use the tranquilizer's delayed effect if you want to take out guys in a group without them all shitting themselves because one dude fell asleep in front of them. A round of chest shots to all involved will quietly send them all to slumberland near-simultaneously with a bit of patience.
- Vehicles cost nothing to deploy, so don't fret about having to bring out D-Horse just to travel around. Fulton yourself a Jeep and you're set.
- Once you get to the point that you can make multiples of struts at Motherbase it might be for the best to upgrade the Command Center first as it increases the personnel capacity for all the struts.
- Guards are fairly adaptable to your bullshit although I think it takes a bit for them to actually adapt, like maybe if you leave the area or complete a side-op or mission. So those tactics that they use which are indicated on the map screen are a result of your actions. Use headshots a lot and they'll get helmets, attack at night a lot and they'll get flashlights, and other things like bullet proof vests, shotguns, machine guns, security cameras (I think, I haven't seen one yet, but that's the icon for stealth deterrence), etc. They'll also start investigating things in pairs if you like to split them up.
- So you can either try changing up your tactics OR once you get a Combat division you can eventually send them on OPs to destroy the enemy's supplies (helmets, vests, guns, etc).
- If you're gonna want to capture Quiet you're probably gonna want to have a tranquilizer sniper rifle, so prioritizing the development of one once you hear guards mentioning some mystery woman might be in your best interests.
- To that end there's an option to re-auto-assign everyone in Motherbase, so if you move a bunch of people around to departments that aren't their specialty to up the levels for development projects, it's easily undone. Although you'll still have to move the direct contract people you've locked down, or at the very least Miller and Ocelot who are direct contracts by default I think.


[[Category:Games]]
[[Category:Games]]