Metal Gear Solid V: The Phantom Pain: Difference between revisions

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- To that end there's an option to re-auto-assign everyone in Motherbase, so if you move a bunch of people around to departments that aren't their specialty to up the levels for development projects, it's easily undone. Although you'll still have to move the direct contract people you've locked down, or at the very least Miller and Ocelot who are direct contracts by default I think.
- To that end there's an option to re-auto-assign everyone in Motherbase, so if you move a bunch of people around to departments that aren't their specialty to up the levels for development projects, it's easily undone. Although you'll still have to move the direct contract people you've locked down, or at the very least Miller and Ocelot who are direct contracts by default I think.
- Once you get the Fulton device, pull everyone out that you can (yes, even the E-rank trash soldiers) until you fill up every slot in every team. That way, instead of putting your new A-rank R&D guy in your combat unit because there's no room on the R&D team, it'll put them in the right place and knock the lowest skilled guy on that team into the waiting room.


- You can't complete all the objectives on some missions on your first attempt. Some require tools you won't acquire until much, much, later on like the Cargo Fulton.
- You can't complete all the objectives on some missions on your first attempt. Some require tools you won't acquire until much, much, later on like the Cargo Fulton.


[[Category:Games]]
[[Category:Games]]
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