Metal Gear Survive: Difference between revisions

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(Created page with "* The game doesn't tell you this, but if you fill your hunger and thirst meters to 100%, you will become satiated and they won't drain for a few minutes. * You start the game...")
 
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* The game doesn't tell you this, but if you fill your hunger and thirst meters to 100%, you will become satiated and they won't drain for a few minutes.
* The game doesn't tell you this, but if you fill your hunger and thirst meters to 100%, you will become satiated and they won't drain for a few minutes.
* You start the game with some medical items in the base storage.
* You start the game with some medical items in the base storage.
* Wounds like bruises and lacerations will eventually disappear on their own if you don't/can't heal them.
* Wounds like bruises and lacerations will eventually disappear on their own if you don't/can't heal them.
* Unlocking the dodge move makes melee combat much less onerous.
* Unlocking the dodge move makes melee combat much less onerous.
* Ammo is very sparse and you should try to avoid using it at all costs unless you are doing a base defense mission or you picked it up inside a MP match.
* Any materials brought into MP games are consumed on use, in that you don't make "copies", you have to make new ones between matches. Additionally materials found in MP matches go into a global pool, not a personal inventory.
* Spears can stab through fences, but more direct weapons generally work better and are more fun. Backstabbing zeds is very easy because they move slowly, especially the very tank-y ones with the giant heads.
* Farms are very good and useful
* Locations repopulate their pickups after a set period of time, you can do rounds through the teleporters to get loads of materials.


[[Category:Games]]
[[Category:Games]]