Metal Gear Survive: Difference between revisions

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* Resources and items are forever. This means that even if you overwrite your progress and start a new playthrough, anything you've found or made stays with you permanently, until you use or lose it in some other fashion anyway. Think of it as a New Game Plus you can initiate at will. There is no reason why you should ever need or want to have more than one save slot.
* Resources and items are forever. This means that even if you overwrite your progress and start a new playthrough, anything you've found or made stays with you permanently, until you use or lose it in some other fashion anyway. Think of it as a New Game Plus you can initiate at will. There is no reason why you should ever need or want to have more than one save slot.
* Beeline the story missions until you can boil water. After that you can slow down a bit, but the game still works best when you feel harried for supplies.
* All the cool shit is locked behind finding containers or random rewards from multiplayer or solo digs.
* You can't unlock teleporters early if you somehow stumble across them.
* Getting lost with a damaged oxygen tank isn't a big deal. You can restore your oxygen levels even when the tank is at 0% integrity, it just costs more.


[[Category:Games]]
[[Category:Games]]