Metro: Last Light: Difference between revisions

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* Unlike Metro 2033, you can buy filters after the early game, and the ones you find out in the open are actually useful.
* Unlike Metro 2033, you can buy filters after the early game, and the ones you find out in the open are actually useful.


* Spend your Military Grade Rounds on ammo first and foremost, you will find a LOT of upgraded weapons during gameplay, and you should only upgrade the ones you really, really like.
* Artyom will automatically switch filters when one runs out completely. The only reason to switch manually is if you hate listening to choking noises / if you suspect hostiles are nearby and don't need the distraction.


* The "Bandits" chapter is the only one with both a merchant and enemies to fight TEMPORARY-DASH-CHARACTER this means that if you're patient, you can earn a ton of extra money by swapping your weapons with the ones your enemies were carrying, backtracking to the beginning, selling them, then repeating. It can take awhile, but it's worth it TEMPORARY-DASH-CHARACTER on non-Ranger modes each gun can sell for 100+, which should leave you with more than enough to last you the rest of the game.
* You will find a LOT of upgraded weapons during gameplay, and you should only upgrade the ones you really, really like.


* There are two endings, but you basically need a guide for the non-default one.
* The "Bandits" chapter is the only one with both a merchant and enemies to fight - this means that if you're patient, you can earn a ton of extra money by swapping your weapons with the ones your enemies were carrying, backtracking to the beginning, selling them, then repeating. It can take awhile, but it's worth it - on non-Ranger modes each gun can sell for 100+, which should leave you with more than enough bullets to last you the rest of the game.
 
* Hold E for a silent, non-lethal takedown.


* There are two big difficulty spikes in the game, and they both involve defending your position while waiting for something to arrive. Don't worry if you are getting killed all the time, the difficulty evens out after those parts.
* There are two big difficulty spikes in the game, and they both involve defending your position while waiting for something to arrive. Don't worry if you are getting killed all the time, the difficulty evens out after those parts.
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* Many stealth sections are based around advancing as far as you can without being detected to trigger a conversation that will make the enemies move on to more convenient spots.  
* Many stealth sections are based around advancing as far as you can without being detected to trigger a conversation that will make the enemies move on to more convenient spots.  


* With the exception of "Nightfall", none of the boss fights are about pointing a gun at the bad guy and pulling the trigger for a while. There's always a environment / vulnerable spot to target.
* With the exception of "Nightfall", none of the boss fights are about pointing a gun at the bad guy and pulling the trigger for a while. There's always an environmental hazard / vulnerable spot to target.


[[Category:Games]]
[[Category:Games]]
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