Metro: Last Light: Difference between revisions

The game tells you this whenever you're in range to do a takedown.
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(The game tells you this whenever you're in range to do a takedown.)
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* The "Bandits" chapter is the only one with both a merchant and enemies to fight - this means that if you're patient, you can earn a ton of extra money by swapping your weapons with the ones your enemies were carrying, backtracking to the beginning, selling them, then repeating. It can take awhile, but it's worth it - on non-Ranger modes each gun can sell for 100+, which should leave you with more than enough bullets to last you the rest of the game.
* The "Bandits" chapter is the only one with both a merchant and enemies to fight - this means that if you're patient, you can earn a ton of extra money by swapping your weapons with the ones your enemies were carrying, backtracking to the beginning, selling them, then repeating. It can take awhile, but it's worth it - on non-Ranger modes each gun can sell for 100+, which should leave you with more than enough bullets to last you the rest of the game.
* Hold E for a silent, non-lethal takedown.


* There are two big difficulty spikes in the game, and they both involve defending your position while waiting for something to arrive. Don't worry if you are getting killed all the time, the difficulty evens out after those parts.
* There are two big difficulty spikes in the game, and they both involve defending your position while waiting for something to arrive. Don't worry if you are getting killed all the time, the difficulty evens out after those parts.
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