Metro Exodus: Difference between revisions

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* Besides this morality system there are also various factors that decide what happens to some of your squadmates. You may want to read a guide for this, but the basics are - don't fight neutrals (non-bandit locals, highlighted in yellow when you aim at them). If possible, stealth right past them without knocking them out or getting shot at. If not possible, at least knock them out instead of killing them.
* Besides this morality system there are also various factors that decide what happens to some of your squadmates. You may want to read a guide for this, but the basics are - don't fight neutrals (non-bandit locals, highlighted in yellow when you aim at them). If possible, stealth right past them without knocking them out or getting shot at. If not possible, at least knock them out instead of killing them.
* Many main-story stealth sections are based around advancing as far as you can without being detected to trigger a conversation that will make the enemies move on to more convenient spots.


* NOT trying to knock everyone out makes some stealth missions as lot easier.
* NOT trying to knock everyone out makes some stealth missions as lot easier.
* Enemy armor isn't just for show - it can block a bullet or thrown knife. However, hitting the parts that aren't covered by armor still works, and every humanoid enemy with the exception of minigun soldiers can be knocked out up close.
* The minigun really is that useless in Artyom's hands.
* After leaving the underground base in the desert level, sleep in the first resting spot you encounter (the elevated one). A fairly major bit of story is randomly hidden there.


* Starting a New Game+ breaks a lot of "kill x enemies in fashion y" achievements. If you want to get those, I'd recommend replaying specific chapters.  
* Starting a New Game+ breaks a lot of "kill x enemies in fashion y" achievements. If you want to get those, I'd recommend replaying specific chapters.  


* NPCs are incredibly chatty and will talk forever. Listening to them is a big part of the game, you won't be constantly shooting.
* NPCs are incredibly chatty and will talk forever. Listening to them is a big part of the game, you won't be constantly shooting.
* Many main-story stealth sections are based around advancing as far as you can without being detected to trigger a conversation that will make the enemies move on to more convenient spots.


* You can use your binoculars to scout out points of interest on the map (focus until the location you're looking at "sharpens" by loading in with more detail). They will initially show up as question marks. Some of them will simply be a monster nest with one or two bodies that can be looted. It's not always worthwhile to clear out these nests just to get some scrap and the appropriate icon on the map.
* You can use your binoculars to scout out points of interest on the map (focus until the location you're looking at "sharpens" by loading in with more detail). They will initially show up as question marks. Some of them will simply be a monster nest with one or two bodies that can be looted. It's not always worthwhile to clear out these nests just to get some scrap and the appropriate icon on the map.
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